Space Engineers

Space Engineers

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Mobile Mining Base [Modless]
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
2.344 MB
17 Oct, 2016 @ 5:46pm
11 Dec, 2016 @ 2:20pm
5 Change Notes ( view )

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Mobile Mining Base [Modless]

In 1 collection by Extevious
DURA Mining Ops (First Generation)
6 items
Description
A giant has arrived!

Want something to get you in the holiday spirt? Check out this creation here!

Also, be sure to check out my YouTube Channel here.

|| Description ||

Behold! the mighty Mobile Mining Base!

Use this giant moible base as a source to store, process, and create on the go! With an industrial feel and function purposes, it gets the job done! Mine with safety knowing you have defences, as well as an alarm system! Store your ships in the included hanger! Not ground based? No problem! Use the large landing pad to safely load or unload your gear! What are you still doing here?!

Get mining you two!

Also, Don't forget to rate for future ships!

Update v2.0: Improved Drill's pistons by adding safetylock and adressed minor issues throughout the base. Updated scripts to latest version.

Created On Stable Branch

|| Features ||

- 100% Mod Free
- Drilling platform able to drill up to 38 meters!
- Medical and Cryo Chambers Included
- 360 degree camera viewing angle
- Large landing pad
- Pressurized Cabin and observation area
- Ejection port on the side able to off-load unwanted ores!
- Verticle Lifts for easy access
- Vehicle hanger in the back!
- Reactors and Solar Panels for Power
- Point Defence (Gatling Turrets x4)
- Interior Turrets for anti-Spider defence!

|| Specifications ||

Weight: 1,978,534 Kg [Dry]

Blocks: 2,397

Grid: Large Ship

Length/Width/Hight: 46x15x16 (115m x 37.5m x 40m)

Survival Ready: Yes

Planet Ready: Yes

Moon Ready: Yes

Airtight: Yes

Crew Members: 4 (1 Pilot, 3 Co-Pilots)

Cargo Capacity: 6 Large and Small Cargo Containers (excluding Reactors, Seat, etc.)

Triangles: 605,222

|| Toolbar Loadout ||

- Tab 01 -
01. Menu UP
02. Menu DOWN
03. Menu ENTER
04. Menu BACK
05. Handbrake On/Off
06. Beacon On/Off
07. Antenna On/Off
08. Alarm OFF
09. TRIGGER ALARM

- tab 02 -
01. Trigger Timer [Scripts]
02. Camera [360 view]
03. Camera [Drill Maintenance]
04. Camera [Drill]
05. Camera [Hanger]
06. Camera [Front]
07. Rotor 360 view [Decrease Velocity]
08. Rotor 360 view [Increase Velocity]
09. Hanger Open/Close

|| Q & A ||

Q1. "Why does it wobble?"
A1. Ever since the update I've experienced wobbling ground vehicles, wheels falling off and game crashes.

Q2. "Why not use a landing gear to keep it steady? Why not on a piston?"
A2. It causes my game to crash eventually. Besides, the Piston wont help much anyhow.

Q3. "How do you turn? Why is it so slow?"
A3. Its slow because it's massive. Turning is simple with the use of Gyros.

Q4. "Anyway I can support you?"
A4. Yes! Just hit that subscribe button, Like and or leave a comment!

Q5. "How do I report an issue?"
A5. Easy! Just leave a comment!

Credits

Scripts by MMaster, Whiplash141 and Alysius

|| Links ||

YouTube - DeepSpaceV


Galactic Engineering inc. - Public Steam Group


Thanks everyone! Don't forget to leave a comment and be sure to check out my YouTube Channel!

Also, Can you find the findgineer? (͡ʘ ͜ʖ ͡ʘ)

END//
231 Comments
patryn36 30 Oct, 2024 @ 3:03pm 
I am attempting to build an upgraded version of this behemoth, not terribly good with scripts at all so things like floorplan may not work but it will be functional. It will feature more armanents, heavy armor, and included large missile launchers, with an upgraded drive system that can handle terrain (had it moving around under its own power on mars with only minor issues due to valleys and hills occassionally being too steep. It is going to be larger so i could fit the drive system. Will post design on workshop once i manage to complete the design, kind of fighting lag a bit due to npc mods as i try to keep things interesting.
Dxeatyh 8 Apr, 2024 @ 1:22pm 
ya so seems this is EOL last updated 2016, compile errors does not work with latest version of the game, so sad it looks cool, but thats all we can use if for now.
Cheetahguy 6 Nov, 2023 @ 4:54pm 
it looks like the carrier from starwars:steamthumbsup:
ammo_87 10 Jul, 2023 @ 11:11am 
1. Why cant i turn,
2. Why does it say, "Activation Failed," Whenever i press the safety lock button
Comrade Ivan 3 Jul, 2022 @ 4:46am 
Bit of advice: The creation looks awsome, but use larger wheels and possible create someway to turn around in less than 3KMs. also, it can't handle uneven terrain at all
Goatmeal 18 May, 2022 @ 3:08pm 
This thing is dog shit, the wheels are so small that the wells just drag along the floor causing all sorts of problems, can't even turn. Even with the wheels raised as high as they will go, I did a lot of experimenting and couldn't fix it. The design is great beyond that but its kind of important for it to uhhh. you know, move? I wonder if the creator even tried to drive this thing
Drackus343 26 Jul, 2021 @ 6:20pm 
spawning this in makes it act like a static grid, theres wheels but it wont move
C.A.R.B. E.O. #D-609-2 29 Apr, 2021 @ 9:49am 
THIS THANG BROKE
PUBLICMEMBER 4 Apr, 2021 @ 10:40am 
Hello. May I ask something? How can I using this mobile? I did spawn this mobile on my games. But, It doesn't work. Especially I can't drive this mobile. When I press 'W, A, S, D(moving button)' It doesn't move. Only I can heard noisy sound. What is the problem it?
McNuggetlover 5 Jan, 2021 @ 10:29am 
the drills do not pop up on the projected blueprint where do they go and how would i fix it to show full blueprint?