Total War: ATTILA

Total War: ATTILA

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SGZ's SuperMod for GC, AoC and TLR
   
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Tags: mod, Overhaul
File Size
Posted
Updated
353.979 MB
21 Oct, 2016 @ 9:16pm
5 Mar, 2017 @ 2:08am
22 Change Notes ( view )

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SGZ's SuperMod for GC, AoC and TLR

Description
Mod focusing on cosmetics and game play changes for Grand Campaign and AoC AND TLR with the goal of much greater playability and fun. Very stable. I've never had a crash using it ! Please comment and like -if you do !


25/2/17 -- some UI improvements and removed red boundary line on battlefields.
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19/11/16 update -- adds many new loading screens.
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16/11/16 update -- fixed reduced imperium dipolmatic penalties for GC. ( previously this only worked for AoC).
--- some colour and faction name changes in GC
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12/11/16 update --- adds closer deployment zones - thaks to Xplosive
--- reworks some faction names and colours for AoC
---altered a few flags in AoC and GC
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8/11/16 update -- I've corrected my integration of Medievalish Settlements by Linke
-- added flammable balls and more traps in defensive battles from "bring back the fire mod" by AbsOfSteel - thanks.
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7/11/16 update
added aksum_re-skin - thanks to Armoured
added Siege Tower Mounted Ballista --- which makes sieges much more epic. (You need to be able to recruit large siege towers to use them ) - thanks to The-Yogi
added more Nicknames and titles to characters.
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30/12/16 update
made leveling up harder - so no more being spammed to constatntly upgrade characters. Now you get 3 skill points at a time so upgrades are more meaningful.
reduced imperium diplomatic penalties
adds quivers to archers - thanks to merwanor
adds more civilians to settlement battles - thanks to Dux

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29/10/16 update
All Campaigns now 12 TPY
tweaked cav in battles for greater speed and impact
more civilians in settlements
subtle colour chages to Irish and Huns
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my Highlights:

RECOLOURED MOST MAIN FACTIONS AND MANY MINOR - brighter and more easily recognizable, think Shogun2
FACTION RENAMED - many chages. NOT all historically accurate before you ask.!
MORE MODERN CITY NAMES - FOR GRAND CAMPAIGN
INCREASED AGENT VIEWING DISTANCES
BATTLE ADJUSTMENT - faster heavier cav.
12 TPY

AND incorporated work from other great modders - some changed a little from their orriginal form ... see below for credits

FACTION LOGOS REDONE - for many
NICER WEATHER IN BATTLES -most of time
SHIPS HAVE FACTION SPECIFIC SHIELDS ON SIDES
CHARACTER TITLES AND NICKNAMES - based on "The Good The Bad and The Ugly mod" - extensively modified with more diversity and less political correctness!
POISON ARROWS AND MOULDY COWS FOR CATAPULTS
STRONGER BARRICADES
12TPY FOR AoC
MORE INFLUENTIAL FACTION LEADERS - but not Uber powered.
ARMIES USE PORTS TO SET SAIL - no magic boats from any old coastline!
agrez_historical_rome
aksum_re-skin
basileia_rhomaion_reskin by sourpis12
celticfactionreskin by Soban


NO changes to startpos - as it's bejond me !

Hope you enjoy.

** I've integrated a few excellent unit packs that work well together into this mod . Many unit packs will alter the faction colour coordination aim of this mod. If that's not an issue for you then use whatever your favourites are. Otherwise I'd recommend the below unit mods that run well with this **

--Grand Campaign --


call_of_tuareg
guvs_himyar_reskin



__AoC__

@@unit_pack_aoc --- has 97 units and brings back elephants and camels ( does change the Flags of Asturias/ Leon and Castile)

guvs_avars_reskin


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CREDITS : Thanks for the great work and generous policy of all those modders whose work I've used here they include

NOIF -- pikes and faction logos
true.tryggvi - character nicknames - used his template from his cool mod " Good , Bad , Ugly "
RSG - better battlefied weather
The-Yogi -- ships have faction shields
Augustusng - Ships depart Thru Ports
Linke - Medievalish Walls from upcomming 1066 Mod
and thanks and apologies to any others I may have missed.

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Further ambitions : remove clouds from campaign map - anyone who has worked it out please help !
block campaign map autorotation at start and end of battles - as above
edit the bland repetitive agent cards - as above.

18 Comments
w 11 Sep, 2022 @ 3:13pm 
MODDB
Pirre Dricker Bärs 19 Sep, 2017 @ 8:55am 
actually when i think of this its much better if you just make a seperate mod and add building and unit types from aoc to grand campign so it dosent mess up this mod.
Pirre Dricker Bärs 19 Sep, 2017 @ 8:53am 
can you add all aoc units and building looks to grand campaign to make it feal like the barbarians are more avanced necause they still look like barbarains from rome 2 just with a little more metal. If you dont want to add this in to this mod then if you have the time/will make a seperate mod.
SergeantAtom 6 May, 2017 @ 6:59pm 
The Man-Emperor of Mankind has blessed this page! No damned heretics allowed.
[ØⱠĐ]Meteor 11 Apr, 2017 @ 7:31am 
AND SASSANIDS HAD LONG SWOARDS AND HORSE RAIDER INTHIS GAME WEAKR MOR THAN HUNS AND ALANS:| AND DONT HAV BIG SHIELD
[ØⱠĐ]Meteor 11 Apr, 2017 @ 7:29am 
WHO CAN MAKE NEW MOD ABOUT SASSANIDS SOME THING ABOUT SASSANID IS WRONG IN THIS GME SASSANIDS DONT HAV PIKES LONG BOW ANDS AXE AND ARMOUR OF IMMOTALS NOT TRUE WE HAV MANY ARMOURY OF SASSANIDS IN MUSEUM AND THEY ARE NOT LIKE THIS GAME AND SASSANIDS LIKE ARABIAN:|:steamsad:
[ØⱠĐ]Meteor 11 Apr, 2017 @ 7:00am 
WELCOM BRO
SGZ***71  [author] 9 Apr, 2017 @ 5:52pm 
Thanks for the historical info shahabhazratian22. As stated in the intro to this mod it is NOT aiming for historical correctness. Just aimed to improve playability. I'm currently working on other projects.
[ØⱠĐ]Meteor 9 Apr, 2017 @ 4:44am 
PLEASE CORRECT THESE MOD AND UPDATE THANK YOU
[ØⱠĐ]Meteor 9 Apr, 2017 @ 4:41am 
BECOUSE TURKS AND ARABIAN COULDNT SPELL MANY NAME OF LANDS LIKE SEPAHAN RHAGA TISFON ATTROPATTENE THEY ARE CHANGE THESE NAME