Portal 2

Portal 2

Not enough ratings
TwP 6 - Simultaneous Destruction
   
Award
Favorite
Favorited
Unfavorite

Subscribe to download
TwP 6 - Simultaneous Destruction

In 1 collection by .sheridan .vespo
Thinking with Portals
10 items
Description
Have all 4 weighted cubes destroyed at the same time and the door will open! Remember the button, though!

This episode of Thinking with Portals is about redirecting laser beams.
13 Comments
.sheridan .vespo  [author] 16 Sep, 2016 @ 3:22am 
I (hopefully) fixed that grating bug by adding a funnel. Solution stayed the same. @Prototype, sorry but I don't know how to include placement helpers. I couldn't find a PTI mod that allows it.
Prototype 26 Apr, 2013 @ 9:03pm 
Very nice use of portals, but man it requires precise placement, even after watching Metzger Ben's video it still took ages to complete. Perhaps if you added placement helpers using a pti mod or hammer, it would be easier.
Metzger Ben | GER 9 Dec, 2012 @ 6:18am 
After a few tries with various angles I hit it. I always missed one receptor. My solution: http://youtu.be/QPOyWhAM30E
.sheridan .vespo  [author] 6 Oct, 2012 @ 5:03pm 
That is unfortunately a bug that exists because of the grating, I will see if I can fix that.
Innocentive 6 Oct, 2012 @ 1:12pm 
The cube always slipped away from the button ... it did look as if the hard light forced it away from its position on the button.
.sheridan .vespo  [author] 6 Oct, 2012 @ 12:55pm 
What bug are you talking about?
Innocentive 6 Oct, 2012 @ 5:11am 
As Sherlock Holmes said: When you have eliminated the impossible, whatever remains, however improbable, must be the truth! Same here ... well done, even though that bug at the end is annoying. Kept me from claiming my well-deserved exit!
Zapperlott 21 Jul, 2012 @ 5:58am 
Sweet :) There is not much to say.. Great idea! 5 stars
.sheridan .vespo  [author] 21 Jul, 2012 @ 2:34am 
Anyway, I fixed that solution here, because it didn't mean much trouble. Now you can try and find the real solution without being distracted by glitch-possiblities. ;-)
.sheridan .vespo  [author] 21 Jul, 2012 @ 2:07am 
If you looked at my maps, especially at the Bug Showroom , then you would have known, that I am very aware of most glitches this game has. I don't think it is my responsibility to glitch-proof a map. It is an error valve made, not mine, so why should I stand for it?