Portal 2

Portal 2

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Duality (Rev. 2)

In 1 collection by Ebbzylon
Ebbzylon - Average to Hard
13 items
Description
Rev.2: Re-designed the part of the puzzle that was broken by a recent Portal 2 update.

Size: Medium+
Difficulty estimate: Average 50% / Hard 50%

Difficulty Aspects Grid:
====================================
Timed Window- Yes
Non Linearity- Yes
Blind/Remote Action- No
Space Separation- Yes
Time Separation- Yes
Execution Precision- No
Execution Timing- Yes
Confusion- No
Counter natural- Yes
Automation- No
Lethality- 0/10
Glitch- No

(see description on my "Detours!" map for glossary)
13 Comments
mood3rd 14 Jul, 2013 @ 3:27pm 
Ebbzylon
your welcome.
yes, the smallest update, can break a map.
Ebbzylon  [author] 14 Jul, 2013 @ 3:23pm 
Yes, indded there should be no gap. I probably raised the ceiling at some point and missed that.
Adding to me to do list :-)
Thank you.
mood3rd 14 Jul, 2013 @ 3:11pm 
Ebbzylon
your welcome
I agree with removing the panel, if not part of the solution.
as for the light bridge:
I used it to retrieve a sphere that was keeping the fizzler off.
at the entrance to the 2 blue funel chambers.
I placed the light bridge level with the upper ledge, leading to the light bridge emitter.
portal in furthest blue funel chamber.
jumped down, grabed the sphere off the button.
then used bouncy gel to jump up onto light bridge.

to get the cube into the button, with the fizzler on.
in the blue funel chamber, nearest the light bridge etc.
I came out of high portable area at an angle.
throwing it over the top of the fizzler & into the funel.
the fizzler does not reach the cieling, their is a gap.

I hope you find this a help.
Ebbzylon  [author] 14 Jul, 2013 @ 1:36pm 
Hi Mood3rd,
Thanks for trying and commenting!
-Or you could have respawned a new reflector from the basement.
- Glitch: Ya, I saw that happening too. It is annoying.
-The angled panel was indeed only required in the original solution, which I had to get rid of because of changes in the game mechanics. I should probably remove the portable paint from it.
I wonder how you completed without the lightbridge, so indeed you figured an alternate solution.
I have been away fro mPortal 2 for several months now, so I do not know if any changes to the game engine would have broken or shortened some puzzles of mine.
mood3rd 14 Jul, 2013 @ 11:40am 
Ebbzylon
good map
a fair bit to think about, yet not cluttered or overwelming :)
kept loosing reflecrors, sliding off rail platform.
but did it in the end.
strange glitch: if you put the reflector in the center of the rail platform. it jumps ?
did not think I did this all of this map as intended?
would like to see walkthrough to check, if you have time ?
eg. did not use angled panel, that polarity funel goes to.
did not use light bridge in 2 blue funel chambers.
but used it once earlier.
got bouncy gell on reflector, but quickload to the rescue.
double fizzler in last 2 chambers, was good :)
Ebbzylon  [author] 12 Jan, 2013 @ 6:45am 
@Reiman
Glad you liked :-)
Yes, I added the second laser just so the laser puzzle, which was not the main element of the map, would not stop anyone. But indeed, plenty of portable tiles to solve with one laser only.

I've added your map.
cheers
Rei 12 Jan, 2013 @ 6:14am 
Cool, that was a funny one :) I finished it so (spoiler!) and also needed just one laser, but I think that's just for the style of the map, isn't it?
I have a new map in my collection called " Slippy Dippy ". I wish you fun with it!
Ebbzylon  [author] 1 Aug, 2012 @ 3:46am 
@ghostings
That's an interesting comment. I have yet to put my brain in coop mode when creating maps. Thinking about it, I indeed think this one could be a good basis to build one.
thanks
Shinra 31 Jul, 2012 @ 9:09pm 
Thanks for the recommendation.
Interesting map, makes you wonder if this would be a good co-op map too.
Ebbzylon  [author] 10 Jul, 2012 @ 10:59am 
@tarius
Thank you for the feed back!

Regarding the trip back. I agree it is on the edge in terms of distance. At least, one does not have to re-do the laser thing :-P

cheers