Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
your welcome.
yes, the smallest update, can break a map.
Adding to me to do list :-)
Thank you.
your welcome
I agree with removing the panel, if not part of the solution.
as for the light bridge:
I used it to retrieve a sphere that was keeping the fizzler off.
at the entrance to the 2 blue funel chambers.
I placed the light bridge level with the upper ledge, leading to the light bridge emitter.
portal in furthest blue funel chamber.
jumped down, grabed the sphere off the button.
then used bouncy gel to jump up onto light bridge.
to get the cube into the button, with the fizzler on.
in the blue funel chamber, nearest the light bridge etc.
I came out of high portable area at an angle.
throwing it over the top of the fizzler & into the funel.
the fizzler does not reach the cieling, their is a gap.
I hope you find this a help.
Thanks for trying and commenting!
-Or you could have respawned a new reflector from the basement.
- Glitch: Ya, I saw that happening too. It is annoying.
-The angled panel was indeed only required in the original solution, which I had to get rid of because of changes in the game mechanics. I should probably remove the portable paint from it.
I wonder how you completed without the lightbridge, so indeed you figured an alternate solution.
I have been away fro mPortal 2 for several months now, so I do not know if any changes to the game engine would have broken or shortened some puzzles of mine.
good map
a fair bit to think about, yet not cluttered or overwelming :)
kept loosing reflecrors, sliding off rail platform.
but did it in the end.
strange glitch: if you put the reflector in the center of the rail platform. it jumps ?
did not think I did this all of this map as intended?
would like to see walkthrough to check, if you have time ?
eg. did not use angled panel, that polarity funel goes to.
did not use light bridge in 2 blue funel chambers.
but used it once earlier.
got bouncy gell on reflector, but quickload to the rescue.
double fizzler in last 2 chambers, was good :)
Glad you liked :-)
Yes, I added the second laser just so the laser puzzle, which was not the main element of the map, would not stop anyone. But indeed, plenty of portable tiles to solve with one laser only.
I've added your map.
cheers
I have a new map in my collection called " Slippy Dippy ". I wish you fun with it!
That's an interesting comment. I have yet to put my brain in coop mode when creating maps. Thinking about it, I indeed think this one could be a good basis to build one.
thanks
Interesting map, makes you wonder if this would be a good co-op map too.
Thank you for the feed back!
Regarding the trip back. I agree it is on the edge in terms of distance. At least, one does not have to re-do the laser thing :-P
cheers