Stellaris

Stellaris

5,255 ratings
Mass Effect Civilizations - Asari
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File Size
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1.578 GB
31 Oct, 2016 @ 8:44am
18 Jun @ 12:29am
93 Change Notes ( view )

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Mass Effect Civilizations - Asari

In 1 collection by Princess Stabbity
Team Nessassity - Stellaris
20 items
Description
UNDER (RE)CONSTRUCTION!

The mod page is currently being overhauled (one of those centuries...) but you can refer to the Change Notes tab to see what's new!


Version 10.0.0 is available right now!

Major Changes & New Features:
  • Eternity Traditions: An exclusive Tradition Tree that expands on the mechanics of core Asari Civics
  • Cycle of Eternity: Amaranthine species go through three life stages, leaders gaining new benefits as they age
  • Asari Republics:
    > Ecclesia Trends serve as mini-factions that can spawn on planets
    > Eternity unlocks additional functionality and interactions
    > Pops and leaders both thrive in an ethically diverse empire
  • Asari Corporate Interests (Megacorp DLC):
    > Gains additional benefits from recieving (or extorting) Favors
    > Favors leave a Lingering Impression on its business partners
    > With Eternity, Favors and Lingering Impression unlock even more benefits
    > Infinite Growth just like the Investors ordered... if you can afford the price
  • Asari Ascendancy:
    > Gain Influence from researching new Technologies
    > Adopt Eternity to gain access to Destiny Edicts, offering permanent, stacking diplomatic bonuses
    > Dominate the galaxy through either subjugation or cooperation... under your direction, of course
  • ...and more!

TODO:

> More Details Placeholder

> Discord and Patreon Stuff Goes Here

> Patreon Wall of Fame

> Credits
Popular Discussions View All (3)
36
19 Apr, 2024 @ 3:22am
Orphaned NSC compatibility patch looking for a new home
Princess Stabbity
2
8 May, 2021 @ 8:39pm
relevant DLC?
Zoob Mer
0
5 Nov, 2016 @ 1:29pm
Media - Playthroughs, videos, etc.
Princess Stabbity
3,262 Comments
OctoberBrigade 10 Jul @ 6:06pm 
Every time I try to setup a game with the Asari factions included I get this error: Your current design contains errors or dlc that's been disabled. I was able to use this mod a few months ago. Do we need the newer dlc to use it due to an update?
dr_pasha 10 Jul @ 12:28am 
This is something new "mec_asari_justicar_counter" it's not in the language files.
Garant26 5 Jul @ 6:24am 
Thats okay thanks a lot for taking the time to reply to me! I understand spaghetti code. Will play as the Republics and pretend its a post-Reaper War re-delving into the Temple of Athame then haha
Princess Stabbity  [author] 4 Jul @ 1:19am 
@Garant26 : Ah... I'm afraid the two are nearly inseparable. The way we designed a lot of the backend stuff, the Origins, Civics and Traditions are all interlocked.

Tbh, the Civics can be considered glorified tooltip containers and status indicators, yet are referenced by scripts far more than they should be. Most of the infrastructure is simply scripted with the assumption that Civics always go with their parent Origins.

The embarrassing truth is, I don't even remember how it's set up anymore. I just know that the time and effort that would be required to separate all the stuff would be... a lot >.<
Garant26 3 Jul @ 4:09am 
Hello! Been a fan of this mod for years.
I have a small suggestion, woulfd it be possible to have the Thessian Statecraft civic somehow accessible for Asari custom empires that are not the Asari Republics (which are great, but RP-wise I love creating my own offshoots)? It could be a civic that is tied to the Asari apearence and can't be removed after game start or something like that to prevent weirdness. The Ecclesia Trends and such are very fun, I feel like missing out on a part of the content.
Thank you for your hard work & perhaps consideration!
lemurs2 20 Jun @ 8:41am 
Stabbity, there were never hundreds of outfits for your pops in pre 4.0*.
There was never a pre 4.0*
These are vile blasphemous rumours spread by the unclean.
Princess Stabbity  [author] 18 Jun @ 1:20am 
Update!
Lots of general polish and some balance/feelslance adjustments, BUT also some good news!

Turns out, while Pops indeed can no longer support our old Outfit Selector setup, with some adjustments, we were able to reintroduce some fashion sense to Pop Groups.
(Big thanks to the SE Restyled team for figuring it out <3)

They can't wear job-specific clothes like they used to, and due to how strata are set up, slave clothes also don't work with Indentured Assets (RIP Illium maids), but Civic and Authority-based variants can serve as a decent substitute.

That said, we're still going to prune the pop wardrobe big time come Portraits 2.0, so please enjoy while it lasts n_n
Princess Stabbity  [author] 10 Jun @ 12:58pm 
Hmm... it was originally designed to be a surprise reward for taking an unconventional path, but I suppose you're right. At this point, it's probably okay to let the tooltips be more informative. I'll try to figure something out.
@ Stabbity Oh, well you might want to include that little detail in the civics description!! spent way too long trying to figure out what the hell i was doing wrong.
Princess Stabbity  [author] 9 Jun @ 7:56pm 
@victoriousdread07 (private): No, you aren't supposed to. It can be unlocked via one of the Thessia origin's routes.