Interstellar Rift

Interstellar Rift

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Light Fighter MK I
   
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3 Nov, 2016 @ 6:02pm
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Light Fighter MK I

Description
The Light Fighter MK I is a scout and Skrill suppression and harvesting ship. It has enough range and speed to get around the solar system quickly and is agile.

It is, however, also pretty weak, featuring only a single shield generator, 2 main guns and not much in terms of armor. It still can hold its own against large numbers of Skrill, and scout ahead for dangers with the 2 front mounted scanners.

It doesn't have any backup systems in terms of solar panels, but the 2 fuel tanks should be enough for standard operation. Don't try and take on more than a few defensive drones though.

It has a top speed of 210 m/s fully fueled and armed, has a steady cruising speed of warp 8, but can do short bursts of warp 9 and even 10 if needed and if the batteries have been allowed to charge.

The low cost and effectiveness make this a decent starting model for new pilots.

Resource cost:
  • Iron 15.32K
  • Copper 4.09K
  • Silicon 75
  • Steel 200

Stats:
  • Mass: 11.94K
  • Maximum thrust: 46.25K
  • Maximum rotational thrust: 600K
  • Maximum power generation: 300
  • Armor: 1730
  • Shield: 600
Devices:
  • Cargo pads: 1
  • Weapons: 2
  • Salvagers: 1
  • Extractors: 0
  • Refineries: 0
  • Assemblers: 0
  • Datacore Terminals: 0
  • Datacores: 0