Sid Meier's Civilization V

Sid Meier's Civilization V

126 ratings
MineScience
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
857.000 B
29 Jun, 2012 @ 3:05pm
1 Change Note ( view )

Subscribe to download
MineScience

Description
Adds +1 science to the mine improvement. Compatible with vanilla, DLC, and G+K.

The idea is that when your civ builds a mine, it is gaining some scientific knowledge through geology - the scientific study of solid earth.

I'm open to suggestions to add any additional changes, so let me know!

Please thumbs up, or favorite, if you like!.

+==INSTRUCTIONS==+

To download just click on the subscribe button above the mod description. The game will automatically download and install the mod.

To use it in a game, click on the "MODS" button on the main menu in game and you should get a list of your subscribed mods. Click the check mark next to the mods you want to load (if it's green, then its loaded) and click next.

You should be able to start a game normally, like you always would, except the game should use the mod's files instead.

This mod in particular is passive - it doesn't change anything about gameplay, nor does it add units or buildings. It simply adds 1 science for every mine that you have constructed.

+==TESTERS WANTED==+

I am working on changing a bit with this mod and adding some new features that will improve the science/production concept. But, before putting the mod out there and abandoning a version that subscribers enjoy I would like to have people willing to test the mod by completing games at any difficulty and providing constructive feedback about your expierence.

Send me a friend request or leave a message on my profile page for more information. I do appreciate the help!

+==ADDITIONAL DOWNLOAD INSTRUCTIONS==+

If you've clicked subscribe and still cannot see the MOD in game, try the following:

{LINK REMOVED}

To install, download the file from the link above and move it into your MODS folder. This is usually found in the follow location:

C:\Users\*Your Name*\Documents\My Games\Sid Meier's Civilization 5\MODS
47 Comments
Nigerian Astronaut 8 Mar, 2017 @ 5:32pm 
succ yeah
axatoramus 30 Jul, 2015 @ 3:34am 
Interesting, but 23r0 Gaming has a point... u could give fishing boats a science boost too, following this reasoning.

Then again...religion was around for thousands of years obscuring peoples insight/understanding, and made it possible to live for milennia right on top of things which they could otherwise see.
Z3r0_ 1 Jun, 2015 @ 2:49pm 
You know that line of thinking does make sense. Hell by that logic farms should give one science too, because through agriculture humanity learned the foundations of modern biology, botany, and even genetics and modern medicine.
Rerem115 19 Jan, 2015 @ 6:50pm 
Dang. That makes mines a legitimate choice, rather than my usual strategy of spamming Manufacturies.
goldenfiberwheat238 12 Sep, 2014 @ 2:29pm 
shut up kraken
76561198089589407 28 Mar, 2014 @ 9:04am 
I love this idea, especially since it's a great way to combat the stupid Trading Post spam, but it seems a bit of a game-breaker in the early game, so maybe the science boost has a tech prerequisite?

Thanks again for making this!
SuperRiceBoi 28 Dec, 2013 @ 2:03am 
Nice, never thought of this.
Llama 4 Dec, 2013 @ 8:30am 
I know this is a stupid question but if i install this mod to my game and host a game with the mod loaded will my friends download while joning the server or will they not be able to connect untill they install it, I wanted to get a few mods like this and i was wondering if they needed to download through steam workshop or will they end up downloading while joining the game
ThePolishFury 2 Aug, 2013 @ 5:29am 
this is a nice thought!!! i love the idea
Arkadus 13 Jul, 2013 @ 4:46pm 
Fully compatible with BNW