Portal 2

Portal 2

154 ratings
Portalarity part 1-cube movement
   
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2.220 MB
29 Jun, 2012 @ 6:47pm
7 Oct, 2012 @ 5:49pm
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Portalarity part 1-cube movement

Description
A short map introducing a new mechanic
19 Comments
wildgoosespeeder 9 Sep, 2015 @ 7:40pm 
Use "sv_portal_placement_never_fail 1" in console. It may give you control to place portals anywhere on surfaces that shouldn't, just place it where you think they portals should go. That is the best work-around right now.

Also, I think I have seen this concept on ThinkingWithPortals.com before somewhere.
ManOfColours868 5 Sep, 2013 @ 4:50am 
I'll have to give this a thumbs down then
tanger2b  [author] 27 Jan, 2013 @ 3:02pm 
Yeah. This map has been broken for months. I'm too lazy to fix it. Sorry :/ Love the bold btw
david5271 27 Jan, 2013 @ 2:33pm 
@ Sanguine As a puzzle mechanism, I love the idea. The map needs a little work though. Once you're in the position shown in the screenshot, you're stuck. What I viewed to be rather straightforward was not. The single lower panel behind and to the left of the lower platform is not[/b] portalable. Based on observing the first room, I get that the fizzler detects the box position and activates things - I assume there are portalable wall panels at the end of the ant trail that flip over once the box moves past the fizzler. This would allow you to transport the box and activate the button embedded in the wall below the illustrated position Also, I know it's a small detail, but it seems you can't portal through the tractor, either. I'd love to see where this goes but I'm at a standstill until this is fixed. Help!

5271
Portalnerd 14 Oct, 2012 @ 5:04pm 
cool new test element.
tanger2b  [author] 9 Oct, 2012 @ 3:32am 
Yes. This map needs a slight revision and I will attempt to fix this ASAP
The Sojourner 9 Oct, 2012 @ 1:55am 
Neat mechanism. I could see it being used for other objects maybe. In this test something wasn't exactly working out for me: I couldn't figure out how to get the cube off the platform in the central room. This could be because there was one surface which I thought was portalable, but somehow wasn't.
tanger2b  [author] 7 Oct, 2012 @ 6:16pm 
@narkfestmojo CUBEMAPS!!!!!!
- |UKMD|.Titos Funeral. 29 Aug, 2012 @ 8:38am 
very nice indeed. ty.
Treviso 9 Jul, 2012 @ 7:55am