Arma 3
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Inteqam_in_the_Wildlands
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.231 MB
4 Nov, 2016 @ 12:26pm
10 Nov, 2017 @ 10:54am
27 Change Notes ( view )

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Inteqam_in_the_Wildlands

Description
JUNGLE WARFARE
Situation:
Inteqam (Revenge) in the Wildlands is a sandbox SP Wasteland mission with logistics, free-roaming and base building/survival elements where you, a covert OPFOR operative, were handed over to the ruthless FIA rebels towards the end of Al Inteqam (The prequel mission also available on steam workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=606946272).

The AAF, however, has surprisingly come to aid you in this time of trouble and sent in their teams spread sporadically all over the map. Seeing a chopper sent in by NATO to provide additional monitoring, AAF too have injected one of their own to balance the equation. You have just managed to take out the guards and are without any equipment. Bruised and battered from the melee ordeal...

General Tips:
- A Base Building Factory, an empty heli and and empty tank will spawn on a random location (On destruction, all 3 of these will respawn elsewhere after a delay).
- You can recruit guerrilla units at the Rebel Camp.
- There are a total of 6 teleport poles spread throughout the map which will help you and your group members to teleport to any other pole location. Respawn-able vehicles are present near each pole.
- At regular intervals, the AAF will send in a cache which will be marked on the map and supported by a smoke grenade. It will have 3 each of random weapons, items and magazines.

Final Words of Advice:
- The teleporting flagpoles are relocatable via logistics.
- To make the most of your inventory, empty weapon crates can be spawned at the base building factory so that you can save some stuff in them and carry them wherever you may like. Mark useful crates locations on map for easier navigation. But be careful, if the vehicle carrying the crate/flagpole is destroyed, so will the crate.
- Respawn-able empty Striders are placed on undisclosed spots on the map.
- Every dead enemy group will respawn somewhere on the map after a set timer.
- All the empty vehicles are set on a “respawn to original spot” timer once they are either destroyed, or deserted for more than 500m.
- And last but not the least, you have an addaction where you can repair all nearby vehicles within a range of 50m. But it has a screen fade effect so beware of using it near enemies.


Summary:
1. Wasteland in SP
2. SP Respawn
3. Logistics
4. Base Building
5. Combined Arms (in a way)
6. Cutscenes and cool music ;)
7. And lots ...and I mean Lots & Lots OF UNADULTERATED FUN..

Needs:
CUP Terrains Complete

Update 2:
1. Added "towing" and "lifting" logistics ability to the vehicles.
2. Included unit caching to increase FPS considerably
3. Added a new rebel camp for recruiting

Update 1:
1. Assigned NVGs to allied and enemy guerilla units
2. Optimized enemy spawn area to make encounters more possible


BI Forums link:
https://forums.bistudio.com/topic/197261-sp-inteqam-in-the-wildlands-sp-wasteland/?p=3113932

*Hope you all enjoy this as much as I have enjoyed making it* :)

SPECIAL THANKS TO THE AMAZING RYDYGIER FROM BIS FORUMS. WITHOUT HIS HELP THIS WAS IMPOSSIBLE.
Popular Discussions View All (1)
7
10 Nov, 2017 @ 10:55am
Bug reporting
The Legendaire
13 Comments
mirrom55 3 Jan, 2021 @ 11:01am 
круть) была бы доска с заданиями как антистази и более осмысленное нахождение и круть, песочницы нормальная, спасибо!
The Legendaire  [author] 21 Sep, 2017 @ 11:50pm 
еще нет. какую карту вы хотите?@ GelosaN :)
Gelo 21 Sep, 2017 @ 1:45pm 
The Legendaire спасибо за ответ! нет ли у вас подобных сценариев на других картах? с большим удоволствием попробывал!)
The Legendaire  [author] 21 Sep, 2017 @ 12:42am 
@GelosaN он автоматически перейдет, когда вы покинете ограждение. Большое вам спасибо за ваши добрые слова.
Gelo 20 Sep, 2017 @ 1:16pm 
спасибо за сценарий автор!) подскажите как убрать стоны после ранения раздражает страшно(
The Legendaire  [author] 7 May, 2017 @ 9:29pm 
Glen sory for such a late reply. but I think it should be fixed now. Please check the base building option at the truck :)
Glen Pythagore 22 Mar, 2017 @ 1:06pm 
Ok, no problem :)
The Legendaire  [author] 22 Mar, 2017 @ 12:35pm 
Give me some time please. I am downloading Arma 3 update these days. My internet speed sucks. So does the BIS management team... :/
Glen Pythagore 21 Mar, 2017 @ 8:50am 
It's the same
The Legendaire  [author] 21 Mar, 2017 @ 2:11am 
Why dont you go behind the vehicle and try on its back part? ;)