ARK: Survival Evolved

ARK: Survival Evolved

398 betyg
Antinode
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Content Types: Mod
Filstorlek
Lades upp
Uppdaterades
27.355 MB
4 nov, 2016 @ 20:25
27 okt, 2017 @ 21:51
14 ändringsnotiser ( visa )

Abonnera för att ladda ner
Antinode

Beskrivning
Mod ID: 793692615

Notice: Updates will only ever be released on Friday evenings (PST) unless it is an emergency hotfix for something important.

This is a new incarnation of what was once known as "Utility Saddles" with many improvements over its predecessor and core logic built to support features to come that are currently still in development. This mod gives you access to modular items that can be activated on a dino to give it various stat buffs. There are still some bits and bobs here and there to polish, so don't be surprised if something looks a little off visually.

Current Build Version: 1.1.2.171027-1745 (QFE9)

Notes:
* If using the mod on a custom map, you will want to make sure that either the map or another mod you have installed gives players access to artifacts.







Features:
* Scaling single stat attachment buffs.
* Scaling Multi-stat attachment buffs. Centric to creating "Roles" and increasing the utility focus of a dinosaur companion.
* New dynamic visual effects for dinos.
* Automatic support for all tamable dinos. (Dinos like the Titanosaur require raid feeding to be enabled on the server)
* Automatic support for modded dinos (With some limitations).
* Fully configurable stat modifiers for all modules.
* New custom UI for managing module attachment.
* Supports virtually all tamable dinos, including Scorched Earth creatures.
* Fully stackable.

In Development:
* Antinode entity with AI.
* Ambient interactions with dinos, players, and other Antinodes.
* Skill based class system for role modules.



This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.[creativecommons.org]

Users can use the mod in monetized videos (If my permission is actually needed in that regard)
Populära diskussioner Visa alla (14)
50
18 maj, 2020 @ 13:07
KLISTRAD: Configuration Options
Zen Rowe
40
8 feb, 2021 @ 4:05
KLISTRAD: Feedback & Suggestions
Zen Rowe
28
25 maj, 2018 @ 9:29
KLISTRAD: Server's running this Mod
Balthasar☆
637 kommentarer
Iconic BO55 OG 23 feb, 2022 @ 20:42 
best mod
Draztraz 21 jun, 2021 @ 18:13 
yes it does just kinda buggy textures on new things
PMC_Zero 4 maj, 2021 @ 7:45 
Does this mod still work?
⚜【❆「Danakei」❆】⚜ 10 jan, 2021 @ 7:25 
My friend found a bug, if you put an antinode into a dino and activate it and afterwards cryopod the dino, the dino will keep the stats from the antinode and the antinode item will disappear.
Crash OverRide 25 okt, 2020 @ 15:29 
just use the same button that you used to feed it
idvoid 28 jul, 2020 @ 7:28 
Anyone found a fix for Antinodes being unable to be transferred back to inventory from Dino after being unequipped? Opening and closing the inventory doesn't help in this case.
D2Legend 12 maj, 2020 @ 23:03 
@rjwaters yeah i have lost many antinode because of this, only thing i have been able to do to stop it is to make sure u unequip the antinode before you pod the dino. Probably not the help your looking for but until the dev changes it, if they do, (mod hasn't been updated since 2017) this is the only thing u can do. :(
rjwaters 12 maj, 2020 @ 22:33 
for whatever reason i cant post to the bug report discussion so here https://pastebin.com/0LHrN8ej
Vocal Tune 4 maj, 2020 @ 21:19 
@Zera_Fox My bad I wasn't thinking properly at the time. I was so used to blocking things that were a problem for mods that, it became my main solution. Its a no win scenario if facing a Antinode equipped Giga unless of course you managed to bring it to the water to drown and any other tactics to fight Gigas.
D2Legend 7 apr, 2020 @ 22:05 
is there any way to keep antinodes from vanishing when podding one with them equiped?? I keep forgetting to remove them and keep losing them. Maybe block them from podding if dino has one on, idk. Also they glitch out if you have auto pulling enabled from the AA mod. I hope there is some kind of work around with the pods at least tho.