Garry's Mod

Garry's Mod

59 ratings
Corruption (nZombies - mor_surface)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Scenic
File Size
Posted
54.913 KB
5 Nov, 2016 @ 9:24am
1 Change Note ( view )

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Corruption (nZombies - mor_surface)

In 1 collection by Worset
Worsets nZombies Archive - Configs
16 items
Description
REQUIRES THIS TO PLAY: https://github.com/Zet0rz/nzombies/tree/development

"It is the year 2049. Man has finally broken the barriers of the planet Earth and expanded into the infinite frontier of space. They are setting up projects and constructions on many different installations throughout the soloar system - including the planet Mars. The project scouts for what would eventually be a public transit site for new arrivals to the planet found a large deposit of the substance Element 115 on the planet - the same substance responsible for the destruction of a large group of populated settlements and facilities decades ago, including the lunar research base many now refer to as 'Totraum'. With no other means of power available on the planet, scientists found ways to manipulate Element 115 as an energy source, so it was distributed in large amounts through the transit facility for the majority of it's operation - but they had very well forgotten what the alien mineral is capable of..."

My 10th nZombies config, and counting! It's been a hell of a journey (not that I plan on it ending any time soon) and I just want to say thank you to everyone who has been around since Nerven (my first Workshop addon) for giving me the motivation to keep working on and releasing these things! Anyways, as for the map itself, it is probably one of the hardest configs I have made to date; it is VERY close quarters, and Im sure that this map will definetly be easier with a team - it is still playable on solo, it's just a bit harder.

*Features*
- A good variety of default weapons - about 40-50 weapons in the box including wall weapons.
- 10 Perks: WaW and Black Ops (sans Deadshot), Electric Cherry, Vulture Aid and Widow's Wine.
- A nice, large map with several distinct areas.
- a variation of the PaP objective.
- A slightly edited navfile for zombie navigation - I tried my best to keep zombies from getting stuck, but I guarantee nothing. :P

*Prerequesites*

- The mor_surface map.
- The nZombies addon pack.
- This: https://github.com/Zet0rz/nzombies/tree/development

*Other Notes*
- The nZombies files must ALL be installed correctly for the map to work.
- I do NOT take credit for the map or any other resources used - I only created this config.
- I have not been able to test this map with 2+ players, so I am uncertain how co-op play will perform. It works quite well with solo gameplay though.
- There are doors on the map that open really slowly. There is not really much I can do about that.
- About the elevator near Widow's Wine: I sincerely apologize. That is all.
- Pack a Punch is located at the end of the transit tunnel where the Bowie Knife is located. To get to it, you must operate 2 control modules on opposite ends of the map.
- Although the weapons are not necessarily required, you can find all the weapons I used here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=696400568
8 Comments
Rattgamer44 30 Oct, 2021 @ 9:05pm 
THIS GO'S WELL WITH THE FLOOD MOD/ALT GAME MODE
Danny Judas 11 Nov, 2016 @ 8:58pm 
:o
Worset  [author] 6 Nov, 2016 @ 6:19am 
Ok, should be there now. The map should be located in the 'other' category when you download it.
Worset  [author] 6 Nov, 2016 @ 6:18am 
Oh dammit. Forgot to add links to the required content. Ill get on that.
lb62mike 6 Nov, 2016 @ 5:07am 
weres the map?
Uncle Lumbago 5 Nov, 2016 @ 2:44pm 
a new update for nzombies released, master-workshop

ZOMBIE SHIELD
Worset  [author] 5 Nov, 2016 @ 2:01pm 
No. Honestly, I know nothing about scripting lua, let alone for nZombies.
Uncle Lumbago 5 Nov, 2016 @ 12:12pm 
have you made an easter egg before with scripting on nzombies?