Stellaris

Stellaris

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Mini Mod - Auto-Corvette Station (defunct)
   
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5 Nov, 2016 @ 8:03pm
15 Nov, 2016 @ 6:41pm
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Mini Mod - Auto-Corvette Station (defunct)

Description
*This mod isn't really needed now with fleet limits and auto-reinforce buttons. Plus the station build menu has been removed anyway..

Build this station to poop out a corvette every 60 days (as long as you have enough minerals and energy)

Requirements - military station tech level 2, a corvette ship design, 200 spare minerals, and a positive energy income
Buildable through the military stations list of the constructor ship after you make your corvette station design

Should be compatible with all games, saves, and mods
Does not touch any base files except localisation for text, but you will just see placeholder text if you overwrite that with another mod


Original mod containing this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=686808236
Mini Mod - Combat Fluidity: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=779015323
10 Comments
Autumn 26 Aug, 2017 @ 12:15pm 
By the point you can make a corvette cost over 200 minerals, corvettes are cheap distractions more than anything. I don't feel like a rise in cost would really be worth the effort, especially if you then continued to use cheaper corvettes. I'm also guessing that said rally points are the vanilla ones which can be set to send ships to an existing fleet or object.

Definitely using this mod, of course. I've always wanted something to automatically build swarms of corvettes. This is perfect for that!
LordXenophon 17 Nov, 2016 @ 1:36pm 
You can set them for planets or fleets.

I am using Mamalian ships.
notu  [author] 16 Nov, 2016 @ 9:24pm 
Which race are you? I thought I added model entries for all of them, but might have missed some

What rally point would they go to?
I could pick a random planet you own in the system, or just a random planet, but I'm not sure there would be much benefit to that
Can you set a rally point for newly built ships on a planet?
LordXenophon 16 Nov, 2016 @ 5:03am 
I have it working, but the station has no model. It just shows a translucent box. The ships also go idle when built, rather than moving to a rally point.
notu  [author] 15 Nov, 2016 @ 6:31pm 
The mod list shouldn't have anything to do with save games - it is save game compatible although you might have some wierd things happen if you build the station, save your game, then remove the mod. They just released a new minor version, which means I had to increase the mod number from .1 to .2 for the game not to complain about it
LordXenophon 14 Nov, 2016 @ 12:02pm 
I have not yet seen this mod appear in my mod list. It might not be save game compatible.
notu  [author] 11 Nov, 2016 @ 8:26pm 
Yes - I think I might try and make the cost scale with the turn number or tech level
LordXenophon 11 Nov, 2016 @ 4:36pm 
In the late game, I can design a corvette that costs over 200 minerals.
notu  [author] 10 Nov, 2016 @ 3:58pm 
Sure, I just made this one as a concept but could add in the rest of the ship types
Probably the biggest issue is that I can't get the actual cost of the design, so I've tried to slightly over-cost the production to compensate for the automation (and the ability to build ships anywhere you can build a military station)
LordXenophon 10 Nov, 2016 @ 12:13pm 
How about stations to build other kinds of ships? This would be helpful late in the early game. Late in the mid-game, I need to crank out battleships.