Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
░░░░░░░░█░░█
░░░░░░░█░░░█
░░░░░░█░░░░█
███▄▄█░░░░░███▄
▓▓█░░░░ Valve ░░░█
▓▓█░░░░ Add This ░█
▓▓█░░░░ Please ░░█
▓▓█░░░░ as an ░░░█
▓▓█░░ official Map! ░█
▓▓█░░░░░░░░░░░█
Expect a beta map soon, I will still try and answer any comments you may post here. Stay tooned!
-same with knocked over chairs in apps right by T-spawn
- add a small hitbox to let walking up onto the grill thinging on B-site easier so CT's can get into position faster
-might want to make it impossible to get ontop of chainlink fence you can jump scout people hiding behind box on a-site Might also be good counter play, consider
Sorry for all the negative's I just like the map and want to see it be hand crafted to perfection, some of them are super tiny and may not even be relevant to actual gameplay but they are things I noticed that could be aggrivating if you happen to stumble into them at the wrong time. some of them are very important, test those timings on B-site they're still screwy
-remove confusng window in B-apps I keep thinking there's soemthing else, or remove the signage outside so there's no confusion
- really liked the door that lets out from that cross over section helps out CT's at retaking sites
- need a barrier near the car by t-spawn
-might want to add a grate to the window that's above the chain link fence door, not required whatsoever
-tighten up the sky box (not sure but it goes on for a long time)
- extent invisible wall by a-site stairs from CT spawn, you can still get trapped udner the wall
- invisible wall back outside of the woodwn structure is too high, cannot jump ontop of rail
- invisible wall on iron gate next to b-site is too far forward
- one of the appartment sections hasn't had it's cieling raised, just lettin you know
- T's still get to B site before CT's can get there and set up, I suggest diverting them slightly while simultaneously reucing the length of appartments.
- T's take about 9.5 seconds to get into B-alley and it takes about 10.5 seconds for CT's to set up on B
-takes nearly 20 seconds to ruch through appartments to even get to B, maybe make appartments a little more direct (move staircase directly infront instead of having to turn to go down, will clear up confusion about the clutter that is blocking the upper section too
- you should clear up confusion about the garage in the back of B site, maybe make it playable offer a ninja spot that's easily naded
- maybe make appartments more like squeaky and let the door open right onto b-site