rFactor 2

rFactor 2

238 ratings
Circuit Paul Ricard v1.05
   
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File Size
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268.404 MB
7 Nov, 2016 @ 2:59am
23 Jun, 2017 @ 1:47pm
2 Change Notes ( view )

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Circuit Paul Ricard v1.05

Description
- Original Track created by Loco for rfactor 1 (many thanks)
- converted to rfactor 2 by digga

Included Layouts:
PAUL RICARD HTTT GT
PAUL RICARD HTTT GTP
PAUL RICARD HTTT PROTO
PAUL RICARD HTTT PROTO DRS
PAUL RICARD HTTT SHORT
PAUL RICARD HTTT GTC (expected! French GP 2018 Layout)

changelog v1.05
- dx11 update
- adjust nightlight setting
- small other tweaks and fixes
- new loadingscreens by odb
- new layout GTC


Special thanks to MCNolo for the flag animation and Neel Jani for the small hut buldings

Good play for all, have fun...
38 Comments
GJDriessen 13 Jul @ 2:51am 
Has someone been able to correct the fuel calculation?
Manfredk2kpr 14 Nov, 2023 @ 9:22am 
GTP version has a wrong fuel calculation in AIW
Bjoern 11 Nov, 2023 @ 11:51am 
awesome tracks, but at GTP version, the AI do pit everytime/after every lap either qualifying or race!?
Player 1 31 Dec, 2021 @ 4:44am 
best version of this track in rf2 i know about. hill is troublesome and other things like the flow of the downhill section. its worth getting but pretending its not P R's track, I also like running the short course as it gets around some of the hilly issues, but the full track is ok if you dont think much
Amigopiu 31 Oct, 2021 @ 8:45pm 
the elevations is a joke
vava74 7 Aug, 2021 @ 7:46am 
Looks really good, but it's not at the same level as The_Other_Team's version (Paul Ricard 0.9.0).
This one does not flow correctly due to the elevations being completely off.
Mario Olivier 11 Jun, 2021 @ 2:30pm 
As someone else said the track elevations are completely wrong and the huge hill in the middle of the straight ruins the track.
Cote Dazur 15 Sep, 2020 @ 8:07am 
This track elevations are pure fantasy making it useless at simulating driving at Paul Ricard, their is no hills in the middle of Mistral straight.
Fatilaken 27 Jul, 2020 @ 2:16pm 
Nice track
ManBearPig 13 Nov, 2019 @ 11:23am 
Great work... can it be optimized for VR?