Cities: Skylines

Cities: Skylines

96 ratings
Wind pump
   
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File Size
Posted
2.546 MB
7 Nov, 2016 @ 8:38am
1 Change Note ( view )

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Wind pump

Description
Hello community...
Just I've give it a chance for this game and I'm loving it... And, because I'm a 3d modeler, Obviously I needed to start making assets... This is my first, a simple wind pump, so you can have some water without the needs for electricity...
I'll be doing more assets in the near future, so, if you have ideas, or you want to do some request, feel free to do it!...
See ya!

Building properties:

* Electricity consumption: 0
* Construction cost: 2500
* Fire Hazard: 0
* Fire tolerance: 20
* Garbage accumulation: 0
* Maintenance cost: 1000
* Noise accumulation: 20
* Noise radius: 15
* Outlet pollution: 100
* Water intake: 3000

This properties are very similar to the water tower...

Asset techincal details:

Tris: 1890
LOD tris: 590

Diffuse, Normal and Specular textures 1024*1024px, LOD textures 128*128px
13 Comments
First to dive, last into Pelican 4 Aug, 2021 @ 9:37am 
Does it work like the water tower or will it pump away water if it's in the area?
Splattergutz 29 Mar, 2020 @ 1:12am 
Top stuff. Works a treat. Thank you.
TurtleShroom 1 Nov, 2019 @ 12:25pm 
FINALLY, someone used this thing as a pump and not an electrical windmill!
Franks  [author] 10 Nov, 2016 @ 5:57pm 
Of course not Dieselholic!! I really like criticism.. The learning process has no end, and everything can be used to improve!
Dieselholic 10 Nov, 2016 @ 7:14am 
welcome! and thanks for not taking it the wrong way, it was not intended to be rude. it is great to see you modding :)
Franks  [author] 9 Nov, 2016 @ 12:22pm 
Dieselholic... Absolutely... Well, I'm a 3d modeler, but my focus allways have been renders, so the polycount never was an issue... Is my first experience as a modder, just because I love the game... So, thx for the advice!!!
Dieselholic 8 Nov, 2016 @ 5:31pm 
well i mean hey, some people with great computers may sacrifice the tri count for the nice detail but i just cannot myself. this is actually why i have not uploaded any assets yet. im only just working on making and optimizing them right now. trying to keep texture space as small as possible, all that fun stuff. modding is not easy, as people think.
Franks  [author] 8 Nov, 2016 @ 4:20pm 
Dieselholic... Yeah, You may be right! Honestly, is an old model for another project, just adapted to the game... Maybe i can optimize the model for better tris count...
Dieselholic 8 Nov, 2016 @ 4:12pm 
this look awesome and i could use it, however, i realize it looks great but almost 1900 tris for a little windmill is putting me off. great model, i just rather have all those tris other places. others may feel differently.
Franks  [author] 8 Nov, 2016 @ 11:01am 
Really glad this can be useful! cjrhartley! :steamhappy:
Now I'm trying to do a better looking pedestrian underpass, but I'm struggling with the pedestrian conections in the asset editor... Do you have some idea?? I'll be glad to do usefull assets!