Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When you click "Open Source" on a texture it opens the .vmt.
So yes indeed the .vmt is the heart and try it with that.
I hope that works :D
Source textures always consist of 2 parts:
The .vtf, which is the plan texture; the pixels; the skin of the surface (that's what the t stand for)
The .vmt is the heart; it tells the texture how it should behave, reflectiveness, bullet holes, transparency, etc. (the m stands for material)
So I'd guess that's why you read .vtf is incompatible with SetMaterial() but maybe .vmt isn't