Source Filmmaker

Source Filmmaker

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Overwatch: Genji (Bedouin)
   
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Universe: Original IP
Model
Models: Character
Tags: SFM
File Size
Posted
313.870 MB
11 Nov, 2016 @ 4:17pm
1 Change Note ( view )

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Overwatch: Genji (Bedouin)

Description
RA-SHI-DOOOOOOOOO

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Alternate SFM Download:
{LINK REMOVED}

GMod Workshop Download:
What?

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FEATURES:
Genji
-Original rigging
-Two skins: Bedouin and Nomad

Shuriken
-All skins: Bedouin, Nomad, Gold Bedouin, and Gold Nomad

Dragonblade
-Original rigging
-Dragonblade and Dragonblade Sheathe as separate models
-All skins: Bedouin, Nomad, and Gold

Wakizashi
-Original rigging
-Wakizashi and Wakizashi Sheathe as separate models
-All skins: Bedouin, Nomad, Gold Bedouin, and Gold Nomad

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KNOWN ISSUES:
-None. Let me know what they are in the comments below.

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CREDITS AND COPYRIGHT:
Blizzard Entertainment's developers for creating the textures and models.
id-daemon for providing the necessary tools to get these models.
Sundownsyndrome for porting the model.
BlueFlytrap for developing the PBR workflow.

Image by Sundownsyndrome/Ageha (me).

I do not own this model. Genji is property of Blizzard Entertainment. All rights are reserved to that company.

Do not redistribute this model without my permission. Reuploading somewhere else without my consent will result in a DMCA threat. Failure to heed the warnings will result in a DMCA takedown.

This model was ported without the permission of the creators.

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SPECIAL NOTE FROM BLUEFLYTRAP:
This is using a debased conversion of pbr (physical based rendering) to blinn (what source uses. i.e. not pbr). What this means is the lighting environment itself is just as important as good lighting is.
I'm not referring to map lighting. I mean having a dozen or more subtle shadowless lights scattered about to pretty much simulate the lighting of the environment around you.
Don't be lazy. I couldn't make it any easier and believe me I tried.

SPECIAL NOTE FROM SUNDOWNSYNDROME:
I feel like I should note that the weapons are much bigger than they should be. I recommend resizing the models in SFM from 0.1 to 0.08, or somewhere around there. Should scale the weapon properly then.

Includes:
overwatch\Characters\Genji\dragonblade_bedouin.mdl
overwatch\Characters\Genji\dragonblade_sheathe_bedouin.mdl
overwatch\Characters\Genji\genji_bedouin.mdl
overwatch\Characters\Genji\shuriken_bedouin.mdl
overwatch\Characters\Genji\wakizashi_bedouin.mdl
overwatch\Characters\Genji\wakizashi_sheathe_bedouin.mdl
Popular Discussions View All (1)
11
7 Nov, 2017 @ 12:08pm
Bedouin posters go here!
the sauce
35 Comments
deQuiicKeRR 14 Jun @ 10:40am 
i wait to see this for gmod pls
deQuiicKeRR 17 Aug, 2024 @ 3:40pm 
pls gmod:steamthis:
Weapon Guy 10 Jun, 2017 @ 7:09am 
can anyone help

every time i load a a model my SFM closes its self .PLZ help
BlueFlytrap 11 Dec, 2016 @ 11:45am 
Right click light.
Disable shadows.

Rejoice as you surpass the 8 shadowed light limit.
Infurno 11 Dec, 2016 @ 11:43am 
Huh aight im pretty sure its not me being bad at lighting so whats this shadowless lights and how do i use it lol
Sundown  [author] 21 Nov, 2016 @ 1:39pm 
then i guess you're just bad at lighting and having shadowless lights light up the model
Infurno 20 Nov, 2016 @ 10:59pm 
i've tried now lol but nothing fixed
Sundown  [author] 20 Nov, 2016 @ 11:29am 
have you tried putting the lights on the black parts at all
Infurno 20 Nov, 2016 @ 11:11am 
Ill try but like no matter where i put it it shows black does have to be in light?
Sundown  [author] 20 Nov, 2016 @ 6:16am 
have you tried using lights