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Thanks, glad you like it!
Unfortunately, the recent changes have broken a lot of the scripting on this one (MoveIt, 3D diagnostics, and possibly the Ackermann script). I think I used the original version of the Ackemann script - it threw up an error when compiling but it still compiled, and it seemed to be working. However, I have yet to test it on the latest version of SE.
If I can make a suggestion - I built this in survival after releasing the blueprint, which prompted me to make a few adjustments. Mainly, I advise you to replace the oxygen generator (and the tubing leading to it) with a medium cargo container if this is your first vehicle on the earth planet start. You will need to rearrange the guts slightly to make it fit, but it allows you to do some basic hand drilling without the need for a second ore hauling vehicle. Once you start up operations with a dedicated drilling rig on another planet or moon, you can use this blueprint as is.
Did you use the original or the modified version of the Ackermann script? I noticed there hadn't been a comment on the devs on that script since 2014 which worries me a little bit going into 2017.
Unfortunately yes, this only works in Dev branch (I wanted that monospace font!). If I can figure out a way to convert blue prints to stable I would happily upload a stable branch version.
PS, tonight I plan to update the survival configuration guide with a version of the vector selector code that will detect the ion thrusters, so you can grind off the atmos and replace them with large ions for use on planetary bodies with no atmosphere :)
I assume this only works in DEV build?