Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When I made this map I was trying to use coloured lighting up there to get it looking right, without realising that it would be fully dependent on my own wack-ass colour and brightness settings.
Also, when looking at my references I realised that in the game it is dark on the second floor, but you don't really notice because Jacket and the enemies always have a subtle ring of light around them, which I tried to replicate in my map but couldn't produce the effect satisfactorily, so it just kinda ends up being a flashlight-on area up there.
Just thanks in general to everyone who left such positive comments, really means a lot to me especially with this being my first map <3