Distance

Distance

2,164 ratings
Convolution
   
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Mode: Sprint
Tags: level
File Size
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Updated
532.620 KB
16 Nov, 2016 @ 5:25am
24 Jun, 2017 @ 4:57pm
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Convolution

Description
This track is not convoluted. All you have to do is make it through this twisting and looping track. This track contains very few traps and using thrusters for grip is highly recommended.
16 Comments
Riccardoman 30 Dec, 2021 @ 2:20pm 
That was a trip
CasualCheetah 16 Dec, 2017 @ 10:30am 
Loved the color themeing! :3
5el. 21 Feb, 2017 @ 9:21am 
Very few tracks out there can come close to the sense of speed this one gives. The downhill ride was sick! But I wish the track was a bit harder, it felt way too easy.
Semtex4ya  [author] 23 Nov, 2016 @ 2:09pm 
Thanks. Ya the track is kinda mostly a straight line but i wouldn't be able to add a turn because you are going faster than normal (forward drag is cut by 50% allowing you to hit max speed+) unless the turn was banked like the beginning, you would just hit the wall of the track, and no one wants to have to brake in this game. So i made the loops do the turning for you.
FadingHope 23 Nov, 2016 @ 10:12am 
This map if fucking sick! Loved it from start to finish, the most aesthetically pleasing map I've seen so far, though you could introduce some turns here and there so that there aren't that many press-forward moments.
Semtex4ya  [author] 19 Nov, 2016 @ 5:30pm 
Thank you everyone!
᠌ ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ 19 Nov, 2016 @ 2:57pm 
This is truly awesome. It just feels so smooth and looks great. Awesome job! Favorited :104:
Conan, Cimmerian 19 Nov, 2016 @ 2:06pm 
amazing! looks incredible and the speed! gonna add it to my server playlist :)
Tobastin 19 Nov, 2016 @ 11:34am 
Thanks, I'll do some experimentation later on.
Semtex4ya  [author] 19 Nov, 2016 @ 11:23am 
Separate the twist and the turn into their own track segments. First have a straight section of track bank to the degree you want the turn to be, then do the turn, next when coming out of the turn have another piece of track either bank back or twist into a new direction. Don't rush the twist in one track segment unless that track is really long, split them by 90 degrees or less. Example, if the starting angel is 0 degrees on the first track-node then the other should not be more than 90 degrees in either direction (270 for -90). The loops are anywhere from 2 to 4 Track segments, 2 for a tight loop 4 for a round loop. You can always make adjustments when needed by editing the track-nodes themselves. Hope that helps.