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Probably some of the most confusing events and puzzles I've seen in a mod on this engine. There were some really cool events like the water bucket, the lantern, and the makeshift bossfight at the end , but also the story and the player actions made 0 sense throughout.
Some of the inside areas were really nicely made, I especially liked the submarine parts at the beginning. The outside areas were pretty underwhelming however and there were a lot of them.
The biggest issue of all, is the mod currently has no crosshair, controls menu, and crashes at the start of the 4th level, due to an update on the engine, and an outdated Modules.cfg on the mod's part. The EyeTracker module needs to be manually replaced, hence requiring modding knowledge on the engine itself to be able to play.
In its current state I do not recommend it, but if some issues were corrected I'd gladly think over my conclusion.
I did not encounter difficulties in passing. Calm Walking Simulator.
But the design of the locations is somewhat lame.
In any case, done well.