Cities: Skylines

Cities: Skylines

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Airport ILS Localization Array
   
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File Size
Posted
Updated
1.543 MB
17 Nov, 2016 @ 12:21am
29 May, 2017 @ 2:58pm
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Airport ILS Localization Array

In 1 collection by vasimr22
Airport Props
118 items
Description
An airport ILS Localization Array. These are found at the opposite end of a runway, and provide azimuthal alignment information to pilots landing using the Instrument Landing System. This model contains 3k tris and a 512x512 texture. It also has a LOD model with 130 tris and a 64x64 texture.
10 Comments
BierPizzaChips 27 Jan, 2022 @ 6:19pm 
@vasmir22: Thanks, mate, for your explanations. And many thanks for providing good stuff for free.
vasimr22  [author] 27 Jan, 2022 @ 6:16pm 
@BierPizzaChips Those were the only lights in the game at the time of asset creation that would fit. Additionally, the lights are supposed to be dim - only bright enough for an aircraft to notice the obstacle.
BierPizzaChips 27 Jan, 2022 @ 6:12pm 
@vasmr22: Wow! I did not notice those in the first try. Yes, it needs electricity and then veeeery dim lights are blinking left and right. That is barely noticeable. Could you place stronger lights into these, something that is at least as strong and visible as the lights next the landing strip? That would be absolutely fantastic.
vasimr22  [author] 27 Jan, 2022 @ 5:55pm 
@BierPizzaChips I believe the asset requires power. If you don't power it, the lights won't light. Alternatively, you could place prop lights yourself if it still does not light.
BierPizzaChips 27 Jan, 2022 @ 5:52pm 
These lights appear to come without lights. Pretty much dark at night.
vasimr22  [author] 25 May, 2018 @ 11:46am 
@Captain Toof I believe there is a vanilla one, search for "ILS" via the findIt mod.
Captain Toof 25 May, 2018 @ 8:11am 
There is G/S array?
AmiPolizeiFunk 29 May, 2017 @ 3:11pm 
thx for the update!
vasimr22  [author] 26 May, 2017 @ 4:38am 
Yeah, I know, but I needed to keep the antenna structure, which you can still barely make out far away.
I don't think a box would really work... but I could replace the antennas with a planar image, which will probably get the poly count below 200. My only concern is that I would need to use an opacity map, which could cause issues with performance. I could just remove all of the antenna elements in the LOD altogether... no one has complained though, so I am not going to bother at the moment.
AmiPolizeiFunk 26 May, 2017 @ 3:23am 
lovely asset but IMO 400 tris for the LOD for such a tiny asset is way too high. You could take a picture of it and map it on a box for about 10 triangles and nobody would ever see the difference :medkit: