Arma 3
177 ratings
Shadow Fall v2.0 [sp_camp]
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: OtherMap
File Size
Posted
Updated
832.965 MB
19 Nov, 2016 @ 2:24pm
9 Apr, 2023 @ 3:34pm
28 Change Notes ( view )
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Shadow Fall v2.0 [sp_camp]

Description
NOTE: Chernobyl Zone is back up. If you don't see Chernobyl Zone as a requirement, it can be found here: https://a3chz.blogspot.com/p/downloads.html or you can try downloading from my server (probably slower) at http://www.azcoder.com/arma3/@CHZ.7z File is 1.25 GB.

Version 2.0 is a remake of the 2017 campaign.

Part 1 of the Gates of ARMAgeddon series
Part 2 Gambit Royale https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1395294169
Part 3 Dark Tides (old 2021 version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2437763589)

Also see Red Vengeance, a side mission that occurs right after the end of Shadow Fall.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=820551432

Some called him a loner. Some called him a friend. Others called him a hero.
And some would call him .... a madman.

Features of Shadow Fall include:
Radiation simulation from separate mod that I also wrote https://forums.bohemia.net/forums/topic/235823-azcoder-radiation-zones/
Friendly and rabid dogs with new dog module (rewrite of JBOY dogs, not separately released at this time)
Police that will respond to murders in first mission
Custom-scripted ambient vehicles and civilians
Fully voice acted
Detailed cut scenes
Stalker-inspired missions in Chernobyl Zone
missions in all 3 seasons of Chernarus, Porto, Chernobyl Zone, and Miroslavl'
some animations ported from Arma 2

Major Changes with v2:
most of the campaign was remade
Natalia of the GRU was added
more STALKER themed Chernobyl missions than before
completely different ending
tons of new features like outdoor freezing simulation, poltergeists, apparitions, new characters, and much more!

Have you played the old version? You may get an error on startup and will need to delete the old game save. It should be in Users\[your_user_name]\Saved\ShadowFall. Just delete the whole folder.
Popular Discussions View All (1)
18
27 Sep, 2022 @ 1:13pm
Bugs
AZCoder
312 Comments
z4driver 9 Jul @ 12:05pm 
Absolutely awesome. What a great campaign. Thanks for taking the time to do this!!
bboy 9 Oct, 2024 @ 3:20pm 
So far so good! I don't know how I managed to miss and play earlier this campaign. Is really good!
AZCoder  [author] 25 Mar, 2023 @ 4:35pm 
Uploaded some minor updates, such as shortening the intro scene slightly. reducing length of boat trip in mission 3, all in the change log.
AZCoder  [author] 15 Mar, 2023 @ 1:00pm 
Cool, thank you. I will check out the video.
ACKIZ 15 Mar, 2023 @ 4:44am 
Hello,
I like this campaign incredibly well! I didn't encounter any problems while playing through and always found my way around very well. The missions are varied and the story is comprehensible. The main character is very likeable and the humorous scenes are brilliant. You've really managed to create the right atmosphere, whether it's sad, scary, exciting or funny.
Thank you for this great first part of this promising triology.

I have uploaded my campaign experience on Youtube.
https://youtu.be/-OteF5PJ2E4

Good luck with the last part and thank you!:steamthumbsup:
AZCoder  [author] 15 Feb, 2023 @ 3:40pm 
Hmmm, thought I got rid of the physical key, or at least the requirement. Yeah I'll put it in as a bug. Thanks for reporting. It's hard to think of every scenario when play testing.
honger 15 Feb, 2023 @ 6:48am 
Alright, I guess there was a dude close to the other exit who I didn't see, exiting through the one closer to playing field did the job, thx for explaination.

In "Shadow of Chernobyl" mission I noticed that keys won't be auto-added to player's inventory if they have no space in their uniform. Seems there's no fallback for that, keys get deleted but do not show up in menu while task still figures as not completed. If it's not possible to check for any empty "part" of player's gear, I think it would be good to have a notification for player to have space in uniform.
AZCoder  [author] 14 Feb, 2023 @ 2:32pm 
Ok I looked at it. The "stop" message only appears when you get within 10 meters of a NAPA soldier. They can see through your disguise, but beyond 10m they will not notice. It's pretty easy to avoid them. At some point they will figure out that you're not the warlord and will shoot at you anyway, but I think that's only after you leave the island.
AZCoder  [author] 14 Feb, 2023 @ 2:01pm 
Good question. I need to revisit it because I don't recall exactly. It's possible I was overthinking the complexity.
honger 14 Feb, 2023 @ 1:01pm 
How is the Lions Den mission supposed to be played? It looks like no matter what player does it will always end up with raising alarm in the prison camp and shooting through everybody. I picked up the warlord's outfit (and got the "Outfit" task completed) but immediately upon leaving the room I get engaged by the masked dude and everyone else inside the radar building. I assumed it's okay because task desc only talks about holding fire outside. But whenever I leave the building, I immediately get the message "hey you, stop" and hell breaks loose.