Source Filmmaker

Source Filmmaker

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Reinhardt [Weapons]- Overwatch
   
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Model
Models: Character
Tags: SFM
File Size
Posted
Updated
206.797 MB
24 Nov, 2016 @ 12:15am
24 Nov, 2016 @ 2:15pm
2 Change Notes ( view )

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Reinhardt [Weapons]- Overwatch

Description
Update
- Major Overhaul
- Updated materials
- Model now uses the Overwatch Skeleton, allowing me to include the original animations that I've ported
- Due to file sizes, I had to split it the same way I did with Genji

NOTICE: I have remade this with the proper assets, which means any saves using the older version will break

Here is a dropbox link[www.dropbox.com] that contains the old materials, models and skeletons, renamed so that they do not conflict with this one.

Includes
- Reinhardt's Weapons and all their Non-legendary skins (Excluding Gold, I forgot that one)
- Animated Barrier Field Textures, including Enemy versions. Use the bodygroups to switch the Barrier Field version
(All credit for this goes to BlueFlytrap for the Technique)



I take no credit for the models or textures, I just rigged it up for the Source Engine

Credits
Blizzard - Overwatch Models and Textures
BlueFlytrap - Barrier Field Animation Technique
Dynaomi (Facepunch) - Creating the Toolchain for extraction (Shield and New Textures)
[N-cognito] - Porting and Rigging up for the Source Engine

Includes:
overwatch\reinhardt_shield.mdl
overwatch\reinhardt_shield_expanded.mdl
overwatch\reinhardt_hammer.mdl

-------------------------------------
Note:

This version of Reinhardt uses a much more simple material system than BlueFlytrap's PBR-based model. However, it does not look as good as BlueFlytrap's version when his/hers is used properly. If you know how to set up Enviromental Probe Lights properly and have the time and patience to do so, I'd suggest using BlueFlytrap's version instead. This is merely for people who'd rather not set up a ♥♥♥♥ ton of lights and/or like the look better.

Overwatch: Reinhardt
Overwatch: Reinhardt (Epic)
Overwatch: Reinhardt (Weapons)

Includes:
overwatch\reinhardt_hammer.mdl
overwatch\reinhardt_shield.mdl
overwatch\reinhardt_shield_expanded.mdl
6 Comments
genner 14 Aug, 2017 @ 11:17am 
how do you enable the sheild (the blue part of it)
❖DarknessRingo❖ 25 Nov, 2016 @ 10:44am 
Nice! Can you update the gold skin later?
BlueFlytrap 24 Nov, 2016 @ 3:21pm 
Yeah but given how obscure the emissiveblend shader is chances are you don't know about the bugs it has.
Which means if you copied mine directly they're set to behave proper in an environment with 8-11 lights wheras yours are intended to be used in an environment of what appears to be 3 lights at most.

They would need to be altered accordingly.
SeroRonin  [author] 24 Nov, 2016 @ 2:16pm 
@BlueFlytrap
They were replaced with ones I made, but there is literally no difference
BlueFlytrap 24 Nov, 2016 @ 9:40am 
And you didn't even ask before you swiped the materials sun explicitly requested.
Rude.
akko 24 Nov, 2016 @ 9:29am 
@[N-cognito]
Can you mei-be do mei?