Space Engineers

Space Engineers

39 ratings
[GSI] Resurgence-Class Missile Frigate [Modless]
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
2.195 MB
25 Nov, 2016 @ 2:15pm
25 Nov, 2016 @ 2:57pm
2 Change Notes ( view )

Subscribe to download
[GSI] Resurgence-Class Missile Frigate [Modless]

In 1 collection by Extevious
Genesis Industries Gen.1 Fleet [GSI]
17 items
Description


Resurgence-Class Missile Frigate

100% Mod-Free

Created On Stable Branch

Update: Fixed Missiles & Bombardment system not Welding



The Resurgence-Class Missile Frigate has some of the most destructive self-guided missles to date. Intended to be the 'sniper', it's capable of firing both atmospheric and Ion-based missles on or off of planets. The Resurgence also is equiped with a bombardment system if the target was to be out-of-range or too powerful to face from firing distance on a planet. An automatic Anti-Fighter turret is included on the top of the Frigate in case a swarm of fighters were to approach.

IMPORTANT:
-Make sure the Gravity shield is disable before launching Ion-Based Missiles (it should auto disable)!
-Moving too fast in Attack-mode may break the Anti Fighter turret because of the rotors.
-If missiles were to require manual detach (damaged or incomplete), Tab 4: Button 3 will eject all missiles currently attached (make sure to enable it again afterwards and that the hanger doors are open!)
-MAKE SURE to launch missiles from 1 to 6, (Tab 4) NEVER in reverse order!
-Messing with the timers may result in systems not working!


Please report any issue as this is a very complex system!






• 6 Self-Guided Missiles for both Space and planets/Moons (with safety system)
• Custom Anti-Fighter Turret
• Bombardment system with Auto-Balance
• Combat Repair System (CRS)
• Landable on any planet or moon
• Reactors and Batteries as power sources
• Gravity Shield
• Air-tight interior
• 6x Gatling Turrets
• 1x Rocket Launcher
• Medical Room
• Cryogenic Chambers
• Hydrogen and Ion-Based Propulsion
• Air Vents and Oxygen Generators
• Multi-Angle Cameras
• Custom Cosmetics





Class: Resurgence
Type: MFR (Missile Frigate)
Role: Support, Offence, Strike
Generation: First Generation
Identification Number: T-K865-MFR
Manufacture: Galactic Engineering Inc.
Faction: Sol Corp.
Environment: All

Weight: 2,426,822Kg

Blocks: 2,261

Grid: Large and Small Grid

Length/Width/Heigth: 44x17x14

Survival Ready: Yes

Planet Ready: Yes

Moon Ready: yes

Airtight: Yes

Crew Members: 12 (1 Pilot, 2 Co-Pilot, 4 Cryogenic Passengers, 6 Passengers)

Cargo Capacity: 51x Small Cargo Containers (excluding Reactors, Seats, etc.)

Triangles: 889,213

-Toolbar Loadout-

Tab 01: Cameras

[1-8] are cameras

Tab 02: Basics

[1] Attack Mode On
[2] Attack Mode Off
[3] Rocket Launcher
[4] Gravity Shield

Tab 3: Launch Tab 1 of 2

[1] Open Hangers
[2] Close Hangers
[3] Missile Bay 1 Camera
[4] Build Ion-Based Missiles
[5] Fire All Missiles (Once Built)
[6] Build Atmo-Based Missiles
[7] Missile Bay 2 Camera
[8] Bombardment Start
[9] Bombardment Stop

Tab 4:

[1-6] are Guided Missiles (WARNING: DO NOT go in reverse order! MUST be progressive from 1 to 6!)
[7] Auto-Build & Fire Ion Missiles
[8] Auto-Build & Fire Atmo Missiles
[9] STOP Auto-Build

Tab 05:

[1] Open/Close Hanger Override
[2] Detach Missiles Overried (make sure to re-enable after detach)
[3] Bombardment Auto-Balance
[4] Repair Projector On/Off

Thanks everyone and don't forget to rate for future ships!



Whiplash141's Workshop• Scripts• Ships• Tips

MMaster's Workshop• Scripts• Mods

k_medlock's Workshop• Ships• Guides




YouTube - DeepSpaceV


Galactic Engineering inc. - Public Steam Group




16 Comments
Extevious  [author] 24 May, 2018 @ 10:23pm 
@Roast my Tosty Yes it will break since the missiles are converted to small grid... sorry
Roasty my Toasty 24 May, 2018 @ 8:45am 
I know there are rotors, will it break the ship or disable the missiles if I play on a server without pistons, rotors, or wheel suspensions?
C.H.U.D. 30 Aug, 2017 @ 3:53pm 
How do you control the missiles?
Rocket_Man_Dan 30 Jun, 2017 @ 12:38pm 
Fantastic job. i like the way the missles launch.
:steamhappy:
JCapt 26 Apr, 2017 @ 4:12pm 
So I took a look at this ship in-game. It is beautiful! I love the design... it is really spacey. I love how it can fly on planets the most though. Nice work!
JCapt 8 Dec, 2016 @ 8:11pm 
Oh and they are on the same floor.
JCapt 8 Dec, 2016 @ 8:11pm 
I took a screenshot of two signs inside the ship that had inconsistencies, such as where the cnc is. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=814803238
Aerzaal 4 Dec, 2016 @ 9:16pm 
there's an issue with some hydrogen thrusters on the stern of the ship. A few small thrusters aren't getting fuel, looks like two of the oxygen generators back there were installed backwards.
JCapt 26 Nov, 2016 @ 8:48pm 
Ah... okay.. need rotor control script
Extevious  [author] 26 Nov, 2016 @ 7:38pm 
@JCapt Ah, I see. Well, it's quite simple with the use of whip's rotor turret control script as it does all the aiming for you. It was a simple setup, however, I ran into the 'frozen rotor' bug where no matter what you do it wont turn; even manually. I did find a solution to the issue by detaching the rotors and re-attaching them... seems to work after that.