Torchlight II

Torchlight II

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Path Of Torchlight (v.127) LAYOUT FIXES
   
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78.471 MB
26 Nov, 2016 @ 11:08am
15 Jul, 2017 @ 3:05pm
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Path Of Torchlight (v.127) LAYOUT FIXES

Description
IMPORTANT: I will not be adding to this mod anymore, but am instead continuing on adding content to this mod's successor! A link will be posted here once it has enough content for me to post it!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=975268387 this is the link

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This mod adds in 14 new maps designed to feel like the map system from Path Of Exile, meaning the map's bosses are predetermined and come with a variety of skills and strategies to beating them. I personally love the way POE did their map system and hope that this mod lives up to how great it is. I'll be adding in new maps when I get new ideas, but for now there are only 14. I've also included some bosses that are reminiscent of bosses from Diablo II!

ATTENTION: THIS MOD HAS TO BE BENEATH SYNERGIES AND PATH OF TORCHLIGHT 2 TO FUNCTION, thanks for reading this in advance!

This mod also adds the map selector, and Mapworks npcs to the Estherian Enclave, for an alternate leveling experience.

The current maps are: The Monastery, The Sepulcher, Broken Ruins, Deserted Foundry, Temple Of The Nameless, Forsaken Caverns, Doomed Fortress, Abandoned Cathedral, Ancient Tomb, Hell, Graveyard, Desert, Mines, and the Maze.
Popular Discussions View All (4)
3
30 Dec, 2016 @ 7:26pm
coop/ multiplayer
Скуф88
3
13 Jul, 2017 @ 11:57pm
List of map ideas made by many of us.
steffire3
2
25 Jan, 2018 @ 7:26pm
Will SOMEONE PLEASE Help Me?!
Kairena Zydrekin
289 Comments
Darkthan9800  [author] 13 Jul, 2017 @ 10:37am 
I just realized how difficult these raids are going to be *evil laughter*

good luck guys haha
steffire3 12 Jul, 2017 @ 11:39pm 
@ Darkthan (author): I say yes to all of it, we could use variety and diversity with Torchlight map challenges!
Positive Mental Attitude 12 Jul, 2017 @ 9:50pm 
Atziri raid ? I'm in. Don't forget uber raids
Darkthan9800  [author] 12 Jul, 2017 @ 2:39pm 
More importantly, do you think that raids should act like the roguelike dungeons from Grim Dawn in the sense that they'll need keys to open? I think that would be cool, especially if you could only get the keys from tiered map bosses.
Darkthan9800  [author] 12 Jul, 2017 @ 2:27pm 
I'm currently planning out how raids will work, I'm thinking that Raids will only have one floor, be a planned out dungeon that doesn't change, and will have multiple bosses and one difficult final boss. I'm also planning on having exiles in the raids as well. What do you guys think about that idea so far?
Positive Mental Attitude 9 Jul, 2017 @ 11:59pm 
@Darkthan9800 i will wait to see Mephisto, Diablo, and Baals. Andariel and Duriel already cute enough:steamhappy:
Darkthan9800  [author] 9 Jul, 2017 @ 10:42pm 
@Positive Mental Attitude, anything that I would add to this mod, I'm now planning on adding the the "part 2" version that will come out soon.
Darkthan9800  [author] 9 Jul, 2017 @ 10:42pm 
@Positive Mental Attitude, awesome! Just a heads up though, this mod can't be updated because of some programming errors within the editor itself, these complications were created because of how large the mod is. However, I am in the process of making a "part 2" version of the mod that will be on a new page.
Positive Mental Attitude 9 Jul, 2017 @ 8:38pm 
@Darkthan9800 Cool, i will try your current maps while waiting for further updates
Darkthan9800  [author] 9 Jul, 2017 @ 10:05am 
@Positive Mental Attitude, a lot of the maps from POE wouldn't be portable because of the tile-sets they use. Sadly, a lot of their maps use outdoor ruins and things like that, and Torchlight II doesn't have a great outdoor ruins-y type tile-set.