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{LINK REMOVED}https://snag.gy/gQ6pEy.jpg
This error also happens when unpacking some class mods, one of the major difficulty, VIz experienced from merging various classes into a single mod, the Variant Classes.
The reason why you won't find too many mods bring in T1 content is because it causes the ditor to crash when compiling periodically. That's why I had to make a second mod to continue adding content. It's also physically impossile to fix anything on this particular mod, as the editor won't finish building the mod before it crashes. Sorry about that, hopefully this answers your questions!
It was fun seeing some of the old Torchlight maps again, I have to say - I really missed that dwarvern fortress, is this the only mod that uses Torchlight 1 maps?
I did notice a bug in one of the mines maps, right at the end there was some hidden stairs behind the portal that kept leading to another boss room over and over again.
Mastery Mod
Darkthan's Classes 2
Path Of Torchlight 2
Path Of Torchlight (maps)
(anything else)
SynergiesSkillUnlock
Have fun playing man!
This was done to better mix with Path Of Torchlight 2.
- Mine map drops too frequently on low level (lv20 currently)
- Overall map drop also bit too frequent considering their prices is high in vendor
- on low level mapping, there's few some guy doing over 1.7k damage, this is kinda too high IMO.
- And Minotaur Elementalist also very dangerous as their projectiles shotgun, this applies to all of caster. I'm also trying to address this issue as one-shotting is just very bad design from this game. I just ripped twice yesterday on lv30 to Trolls (its Ground slam with fire attacks)
- It will be awesome to add map Uptier, 3 of kind map to get one tier higher
So far i'm enjoying the maps as they available from very beginning of level
- Mine map drops too frequently on low level (lv20 currently)
- Overall map drop also bit too frequent considering their prices is high in vendor
- on low level mapping, there's few some guy doing over 1.7k damage, this is kinda too high IMO.
- And Minotaur Elementalist also very dangerous as their projectiles shotgun, this applies to all of caster. I'm also trying to address this issue as one-shotting is just very bad design from this game. I just ripped twice yesterday on lv30 to Trolls (its Ground slam with fire attacks)
- It will be awesome to add map Uptier, 3 of kind map to get one tier higher
So far i'm enjoying the maps as they available from very beginning of level
good luck guys haha
Currently I'm just coming up with my own ideas for Map Bosses and Maps, I get inspired by POE's maps and make something similar, but I would never want to directly rip off a boss or map. Like what I just made, I didn't make the Strand map in Torchlight II, I just made something that might feel similar in theme.
I would love to be able to make a lot of Tiers for maps, hopefully the challenge will scale appropriately! Currently how I've been doing it is having a debuff placed on the player that increases damage taken and reduces his/her damage output by 10% per Tier.
Actually, i'm also doing this kind of thing. I rename all mapworks into PoE-ish name
Ezrohir Factory -> Factory Map
and made map Tiers of them from T1 until T7 (L45-L105)
But it's so sad that i can't create new area from preset or scratch. What i'm eager to hear is if you can recreate all 15 Tiers of maps and create working spawnclass from them. (Buying from NPCs is silly IMO)
So far, i've created few map affixes and their spawnclass. I haven't check my spawnclass, though. If you want, i can gather some information about all T1-T15 maps, and see if they are port-able here
If you have any suggestions for a specific theme or map from POE that you want me to do, I'll gladly do that!
What matters is that we get the dungeons that have been planned and if that means losing some TL1 visuals then it's all good!
^_^