Stellaris

Stellaris

Not enough ratings
CP: Dark Fungoid Shipsets - Downscaled Ships
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
186.226 KB
26 Nov, 2016 @ 1:10pm
31 Jan, 2017 @ 2:43pm
3 Change Notes ( view )

Subscribe to download
CP: Dark Fungoid Shipsets - Downscaled Ships

Description
ATTENTION! I am no longer able to maintain or update my mods going into Patch 2.0. My PC has crashed and I don't know when I will be able to replace the broken parts. Furthermore, my personal life is in the middle of an important crossroads and I'm going to be focusing on reality. This means NONE of my mods will be updated further. This will remain for patch... something... LOL

DISCLAIMER: If anyone wishes to maintain/update/continue this mod, they have my permission to do so with the understanding that credit must be given in the description of your updated mod to the original author. Always give credit where credit is due.

Original description follows:



This mod takes the base asset files for the Dark Fungoid Shipsets mod and adjusts them for the scale of Downscaled Ships mod by Chondrite to make both mods compatible.



If you do not have BOTH required mods listed on the right side of this mod page, do NOT download this mod.

Why? In short: This changes all vanilla assets for my Dark Fungoid Shipsets to match the scaling of Downscaled Ships. If you use it without Dark Fungoid Shipsets, it's just useless. If you use it without Downscaled Ships, then every other ship in the game will be much larger than your regular ships.



Besides the vanilla ship classes, this patch also works with the following combos:

Dark Fungoid Shipsets - Realistic Ships - Downscaled Ships Combo:

You will require this patch, the two mods required for this patch on the right side, and the Realistic Ships - Downscaled Ships Patch, and you can use all 3 together.

Dark Fungoid Shipsets - New Ship Classes & More - Downscaled Ships Combo:

This combination is not currently available, however, NSC will be getting a Downscaled Ships patch alongside the release of NSC 3.1, and NSC Downscaled Ship support for this mod will become available with that release.
10 Comments
Dukhat 14 Dec, 2016 @ 8:36am 
Scratch that, Dukhat is the name :p
Dukhat 14 Dec, 2016 @ 8:12am 
Alrighty I am there but I have no idea who you are lol, the name is Mike.
Crusader Vanguard  [author] 14 Dec, 2016 @ 7:50am 
@Dukhat - If you want me to try and help you with this, you need to join me at https://discord.gg/K9jUfws , or I cannot get files to you.
Dukhat 14 Dec, 2016 @ 7:46am 
Well that mod is a mod a friend made for me, since I can't really due to visual problems.
I suffer from visual snow, floaters, hazed vision, so messing with files is extremely tedious..

Hence I was even willing to commission you for it lol, since he said he couldn't edit out 'the green'.
But you seemed more knowledgeable than him with modding, so I figured I'd ask.
Crusader Vanguard  [author] 14 Dec, 2016 @ 7:29am 
@Dukhat - Okay, one of two things is going on:

1. You're diffuse is not as clean as you think it is. Believe me, this is nothing to be ashamed of. My diffuses are hidious, but they work. Paradox gave us crap for textures, so we do the best we can. You need to go back through the diffuse and look for the appropriate "shape" and then clean up the coloring, or you need to join the NSC Discord server or else I cannot help you with any actual changes.

2. The other possibility, assuming your diffuses are "cleaner", is that the hull color is transfering over into some of the secondary coloring, this might be solvable via spectular mapping, but that I cannot walk you through. Perhaps I could figure it out, but I'd have to see the mapping/diffuse.

If you want to join me on NSC Discord server, which is linked at the top of the New Ship Classes mod page, I might be able to exchange files with you to help out, but really all I can do now is tell you what I *think* is wrong.
Dukhat 14 Dec, 2016 @ 7:20am 
Howdy man, I fell asleep, lol.

Well basically if you look at this picture: https://i.imgur.com/By9q04x.jpg
There are green lights, mixed with the blue, whilst the diffuse files are all blue..

So I don't know if you are able to edit the green into blue or something? Or white orso?
Crusader Vanguard  [author] 13 Dec, 2016 @ 6:57am 
@Dukhat - Okay, first what do you mean by "lights"? Do you mean the "secondary color" of the hull, where it's not the main hull color (what sometimes looks like "windows" or something)? Do you mean the lights that flash on animation sequence? There are a few possibilities there.

For example, in this image, for me: Black is the primary/hull part, the red is the secondary, "accent/lighting" part: http://imgur.com/a/oblbX
Crusader Vanguard  [author] 13 Dec, 2016 @ 6:57am 
There is nothing in the mesh that controls the texture of the ship. The diffuse controls coloring, the normal mapping controls appearance/feel, and the spectular mapping controls brightness/shininess. Unless you really want to change the ship, the diffuse should be able to do 90% of the work, specular doing the other 10%.

I'm just asking for some clarification to exactly what you believe is wrong with your diffuse, or lighting system, or even engine particles, so I know what you want me to do. Please note though I don't know of a means of giving you any updated files myself except through NSC's Discord server. I don't have a Google dropbox or anything like that.
Dukhat 12 Dec, 2016 @ 9:29pm 
Hey buddy, is it possible I could ask you something? I would even be willing commission!
Namely, making the 'lights' of my mod blue, since I can't edit the mesh layer, or what it may be,
since I keep seeing green mixed with the blue and all that, I really despise it greatly:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=805142963
Dukhat 9 Dec, 2016 @ 10:08pm 
Awesome!