Don't Starve

Don't Starve

200 ratings
Health Regeneration
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
19.407 KB
27 Nov, 2016 @ 8:49am
14 Mar, 2017 @ 10:44am
3 Change Notes ( view )

Subscribe to download
Health Regeneration

Description
Players will regenerate their health when their hunger and sanity levels are above certain levels; as a trade-off they will lose hunger. The default values are 'above 66% hunger' and 'above 25% sanity' and it will regenerate 15.5 health per in-game day (= 8 minutes) for 18.6 hunger. There is also a small arrow, indicating that your health regenerates.

This mod aims at making the game easier, especially for beginners. You can configure all the values – so it's up to you how fast the regeneration should happen, how much hunger it will drain, etc.

You can find the multiplayer version of this mod here.

CONFIGURATION
Regeneration Rate:
SLOW: ~ 0.6 HP/Minute
SLOWER: ~ 1 HP/Minute
NORMAL: ~ 2 HP/Minute
FASTER: ~ 4 HP/Minute
FAST: ~ 7.5 HP/Minute

Hunger Reduction Rate:
(Formula: hunger_reduction_rate = decreasing_rate x regeneration_rate)
NONE: 0
SLOW: 0.8
SLOWER: 1
NORMAL: 1.2
FASTER: 1.6
FAST: 2

Widget Enabled:
YES: Widget is enabled
NO: Widget is disabled

Required Hunger/Sanity:
self-explanatory



CRASHES
If the mod crashes, please post the whole error log in the comments/discussion section and I'll try to resolve the issue as soon as possible :)
The error log is located at "C:\Users\<username>\Documents\Klei\DoNotStarve"


LATEST CHANGES
1.0.1/2
-Fixed a bug caused by permanent health and sanity penalties
Click here to see full changelog
28 Comments
Mr___65 12 Jan, 2022 @ 7:27am 
好人一生平安
百里昊天 19 Feb, 2020 @ 11:37pm 
当玩家的饥饿和理智水平超过一定水平时,他们将恢复健康;作为交换,他们将失去饥饿感。默认值为“大于66%饥饿度”和“大于25%理智度”,对于18.6饥饿度,它将在每个游戏日(=8分钟)重新生成15.5生命值。还有一个小箭头,表示你的生命恢复。
这个模式的目的是使游戏更容易,特别是初学者。你可以配置所有的值-所以再生的速度,消耗多少饥饿等都取决于你。
你可以在这里找到这个模型的多人版本。
配置
再生率:
缓慢:~0.6 HP/分钟
慢速:~1 HP/分钟
正常:~2 HP/分钟
更快:~4 HP/分钟
快速:约7.5 HP/分钟
减少饥饿率:
(公式:饥饿减少率=减少率x再生率)
无:0
慢:0.8
慢:1
正常:1.2
更快:1.6
快速:2
启用小部件:
是:小部件已启用
否:小部件被禁
来自百度翻译
YukoWolfang 2 Jan, 2018 @ 4:45am 
@Holpites Ooh, what about Chester and Abigail? I saw it in action using a "detect health" mod However they regenerate health, might be able to be passed off onto all the mobs. I don't know if there is a delay before the regeneration starts on them though. It would make for a really long fight with giant health bars though but be infinitely more challenging knowing some enemies are regenerating as you pass the time. Just a suggestion though! I would love to see it happen, but I don't want to bug you if it is too hard
Holpites  [author] 30 Dec, 2017 @ 3:29am 
@YukoWolfang I can look into that. But I don't think mobs got hunger and sanity and therefore it would be quite hard to limit the regeneration in a useful way. In player chars that is done via the required hunger/sanity levels.
YukoWolfang 30 Dec, 2017 @ 12:04am 
Very cool concept as life amulets require a couple of rare resources Would it be possible for you to give mobs regeneration as well? To make it a little more challenging for veterans :3
hehe 20 Nov, 2017 @ 9:53pm 
its very good ty!
Holpites  [author] 16 Mar, 2017 @ 8:04am 
@Frecho No problem :)
BreadEnjoyer 15 Mar, 2017 @ 5:38pm 
Works perfectly, thanks for the fix!
Holpites  [author] 14 Mar, 2017 @ 9:48am 
@Frecho Can you please check if this update fixed your problems? :)
Holpites  [author] 14 Mar, 2017 @ 9:35am 
@Frecho You are right, this is currently the case. I'll look into it and report back when I've fixed the bug.