X Rebirth
Evaluări insuficiente
Weapons Rework
   
Premiază
Adaugă la preferate
Preferat
Elimină din preferate
Dimensiunea fișierului
Postat
Actualizat
151.040 KB
29 nov. 2016 la 17:42
29 apr. 2017 la 17:01
5 jurnale de actualizare ( vizionare )

Abonează-te pentru a descărca
Weapons Rework

Descriere
Weapon Rework is try (my try) make all weapon usable for player. This inspired ♥♥♥ (Weapon Overhaul Project) by Azalrion.

I change only heat mechanic and bullet physical stat (fps, speed, range), but no touch DPS (if possible).
Also I change shields stat (capacity player shield chages!!!), drone engine stats and missiles stats.

All changes in descrition_ENG.txt (RUS version later).

Current state mod is beta (need "in field" testing).

Source code https://drive.google.com/open?id=0B40aWdSzJGYvc3JQTkxJdWFTOEE
7 comentarii
fiziologus  [autor] 25 apr. 2017 la 16:37 
@Oleg, sorry for late (very late response), I found your comment only now. Fixed as quick as possibly.
Oleg 20 febr. 2017 la 14:57 
Found the bug. The replace part for the large turret missing the "/damage" part after properties.

<replace sel="/macros/macro[@name='bullet_turret_large_bb_macro']/properties/damage">
<damage value="60000" hull="9000" shield="-9000" repair="0" />
</replace>
Oleg 19 febr. 2017 la 18:53 
it seems i found (or maybe it is nothing new to you) a bug with the hivi/ma platforms of the station. they doesn´t shoot (only the small turrets like plasma/ma, hit/ma, hailstorm/ma etc). only the hivi/ma. and by the way i like the mod (in combination with the cwir mod it is a very nice challenge "especially with the xenon i)

also i think a mod for changes on the weapon mods would be necessary to fit your changes.
fiziologus  [autor] 8 dec. 2016 la 1:00 
>> unneed (unuseless), in second
We fight (and fly) in space, not corridor; ships fly in "wings".
Plus, all models in game composed (sorry if wrong verb) from individual blocks, I no know as engine considers multi-hits, as hit outer surface only or as hit all met surface.
UniTrader 7 dec. 2016 la 21:23 
didnt mean this in the sense of hitting the same object multiple times or bypassing shields, but in the sense of hitting targets behind other objects (or other objects behind the Target)
fiziologus  [autor] 7 dec. 2016 la 11:30 
8 hits in row without ricochet? No, this very powerful, in first, and unneed (unuseless), in second.
MD-cannon by-pass shield because use no-energy (well, with very little magnetization) bullet (shield just electromagnetic field).
UniTrader 7 dec. 2016 la 10:09 
small hint for the Railgun or another Variation of it:
add a
maxhits="8"
to the bullet macro in the bullet node (and keep the ricochet="0" ) - this way the Railgun gains Shoot-through properties like a proper Railgun should ;)