Arma 3
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Slip the serpent's coils
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Tanoa
DLC: Apex
File Size
Posted
7.447 MB
30 Nov, 2016 @ 4:17am
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Slip the serpent's coils

Description
A single player mission with a focus on polish and realistic jungle combat. After a successful mission deep in enemy territory you are now tasked with moving to pickup and re linking with your spotter. Unfortunately, as the saying goes, "the only easy day was yesterday"...

Surviving contact involves tactic and thought, not run and gun. You decide whether to use stealth, go loud or a combination of both. Combat has been randomised, so you may traverse the entire jungle and see nobody or you may get engaged five or six times. When you do get engaged it will be by a random number of units. An auto save system ensures that you will not be shot in the back after thirty minutes of trudging through jungle.

This is the third part of a three part set of missions. The previous missions are:

Escape the snake pit (1/3)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=800665248

Once bitten, twice shy (2/3)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=802304542


Other missions by me:
https://steamhost.cn/steamcommunity_com/id/type-1/myworkshopfiles/?appid=107410
Popular Discussions View All (3)
0
30 Nov, 2016 @ 4:37am
Raw mission files
type-1
0
30 Nov, 2016 @ 4:34am
Feedback
type-1
0
30 Nov, 2016 @ 4:33am
Bug reports
type-1
16 Comments
edjeedje 12 Dec, 2016 @ 11:46am 
LOL, thanks.
type-1  [author] 11 Dec, 2016 @ 3:42am 
@edjeedje Again thank you so much for your in depth and honest feedback. I can't fix the AI but I can fix up other things mentioned.

I truly wanted to do a real time cut scene but I had issues with certain things... I'll definitely take this on board though and implement real time cuts in future releases.

**SPOILER ALERT**
The cut scene was completely faked, in the game there are actually two of everything, two VTOLS, two sets of pilots, two mongoose's (mongeese??). If you watch the cutscene in third person then the fakery is completely revealed... so I cheated and locked it out so that wasn't an option. TBH it was more lazy programming, I could have done the scene properly but at the time it just seemed like a lot of extra work for not much gain.
type-1  [author] 11 Dec, 2016 @ 2:35am 
@wallykillkillerwally thanks for playing through the whole set mate, I'll try not to disappoint with the next one!
type-1  [author] 11 Dec, 2016 @ 2:33am 
@30RMCOMMS Thanks a lot for taking the time to comment, and thanks for such a good endorsement! I will try keep it up.
edjeedje 9 Dec, 2016 @ 11:08am 
Very nice mission, challenging mission. This time I was not able top defeat the patrols. After a lot of reverts I decided to crawl away from each patrol. That worked.
I liked the cut-scene before entering the VTOL, but waiting for it 'real time' would have worked for me too as it's more realistic. Nice plot twist.
I liked this mission. What I did not like (but is most probably not your fault) is that my team does not listen. They stand up when I order to go prone, they crawl in all directions except the one where I order them to go; but worst of all... they broke 'hold fire' several times.
But hey, you can't have 'm all.
All in all, loved it!
I hope that one day I'll be able to make scenario's like this.
wallykillkillerwally 9 Dec, 2016 @ 2:35am 
PLayed all three now and there getting better , i have made a couple of missions myself and i know how much time they take so thanks mate i will be waiting for the next one
Payne 7 Dec, 2016 @ 8:43pm 
nice nice nice...full disclosure been playing since the flashpoint days and never ever completed a mission (i play in the editor mostly). these are the first in a long history witht this series thanks mate
Liberty_Valance 7 Dec, 2016 @ 8:35am 
I was at least being polite
DT1 Operator: BullsEyE 6 Dec, 2016 @ 8:03pm 
I'm going to try this.