Space Engineers

Space Engineers

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Bloodhound Class Destroyer
   
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Type: Blueprint
File Size
Posted
1.605 MB
2 Dec, 2016 @ 2:06pm
1 Change Note ( view )

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Bloodhound Class Destroyer

In 1 collection by Sarekh
[obsolete] Akhinnae Imperial Fleet
8 items
Description
A heavy destroyer for the imperial fleet

THIS IS A DEV BRANCH BLUEPRINT

visit the Akhinnae imperial fleet and army here: akhinnae . jimdo . com

This vessel is slow and heavy but perfectly balanced to my other creations - intended for roleplaying.

All Akhinnae ships are designed to function on multiplayer servers

This vessel is fully equipped and features complete interior rooms. Green lights show the way to Airlocks .Yellow markings indicate stairs. Orange lights are indicating command areas.

This class features redundant systems and decentralized maintenance areas.

The Bloodhound Class is part of the long-range patrol program of the Imperial Naval Development Program. She had been designed with long-term and long-range missions in mind and can function for months without refueling. As her counterparts the Bloodhound's attacks rely on massiv bow directed volleys designed to hammer down enemy defence. Her compact design, however, does also include a large amount of crew space while not compromising in terms of secondary systems. The heavy armour and the compact system design come with a price: compared to the light Arrow or the maneuvrable Valiant the Bloodhound is relatively slow to turn and to accelerate.

Officers applying for a long-time mission aboard Rate I or Rate II class ships normally will have to serve a term on a Bloodhound class vessel first.


ATTENTION:

This ship comes with prepared setups for the following awesome scripts. However, running those scripts might severely impact your performance up to a halt. You have been warned!

Configurable Automatic LCDs by MMaster
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=403921671&searchtext=



Class: Bloodhound Class Heavy Destroyer
Standard Crew: 25
Mass: 7,415,114 Kg (tare)
Energetic Output overall: 405MW (backup battery support excluded)
Jump-capability: YES / Jump drive assembly with 2 drive coils
Jump-range tare: ca. 1200km
Solar Energetic support: none
Thrusters: 37 (Capital Ship Thruster System)
Gyroscopes: 28
Docking Clamps: None
Offensive Weaponry: 3 missile turrets, 7 bow F&F missile launchers
Defensive Weaponry: 11 gatling turrets, flare ejection system
Armour: dual layer reinforced composite armour hull with blast pockets, three redundancy reserve systems, one centralized control centre with a 2-level intercomplex conveyor system and an engineering section
Secondary systems: long range com-units, upgraded assembly unit, 1 docking area, crew quarters, dual redundant oxygen support system, reserve energy backup system, autonomous repair system, medical bay, ore sensor unit


Reuse, change and reupload as long as you give credit and do not use it for financial purpose