Starbound

Starbound

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Argonian Race Redux Supplemental
   
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7 Dec, 2016 @ 12:04am
18 Jun, 2021 @ 6:21pm
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Argonian Race Redux Supplemental

Description
Supplemental features for Argonian Race Mod Redux.

Currently only features some extra Argonian spawns for random vanilla cottages and house spawns, included due to compatibility issues with any other mods that may also edit these spawns.

May possibly in the future include the Argonian Crafting Table and legacy racial weapons that will be removed from main mod if I'm able to implement them more immersively. Any other possible future feature that has compatibility concerns will also end up in here.
35 Comments
Grimmers  [author] 3 May, 2024 @ 9:23am 
@deaddankdreammemes
This sub-mod allows those lone single-home cottages you see in the wilderness to spawn with an Argonian owner, as they have a messy way of editing their spawns where only 1 custom race can ever be added to their spawn chances without overwriting any other custom races trying to do it too. Compatibility conflicting features like that feel too messy to be in the main mod for me.

Full proper Argonian villages are currently not a feature of Argonian Race Redux.
DeadDankDreamMemes 21 Apr, 2024 @ 11:07pm 
So would this be needed to get more argonian village spawns?
Grimmers  [author] 16 Jun, 2022 @ 10:53am 
@ducc From the base mod they'll spawn as random encounter wandering merchants and also should spawn as the random bandit camps too, although they might be hard to recognize as argonains in the bandit garb. There is also an argonian NPC in the pool of unique NPCs at the Outpost. From this mod they'll also spawn as random lone homesteaders in the cottage1, desertcabin1, desertcabin3, and deserthouse1 categories. You'll most likely see these on lush/forest and desert worlds.

All share the same spawn percentages as the vanilla races, so you should have equal chance to run into Argonians as any of the other races.
d u c c 15 Jun, 2022 @ 9:20pm 
How often and where do Argonians spawn in the world?
Grimmers  [author] 18 Jun, 2021 @ 7:37pm 
With the new update I've been able to re-implement the custom codex tab back into the main mod. If you've been subscribed to this for specifically that feature, you can now safety unsubscribe.

To give this mod at least some use now, I've added some additional Argonian NPCs to the random cottages and houses you occasionally run across. These are coded in the game in a weird way where only one custom race can ever be added to their spawn pools, so seems like a fitting inclusion into the supplemental mod.

If I run into any other features that may have compatibility concerns in the future, they'll also be added to this mod. The Argonian Crafting Table will also be moved here if I'm ever able to more immersivly integrate it's items into the main mod.
jss2a98aj 4 Oct, 2020 @ 12:06am 
I'm glad to help. I will let you know if I run into any other bugs.
Grimmers  [author] 3 Oct, 2020 @ 11:46pm 
Awesome. Thank you for the reports and helping support the mod man.
jss2a98aj 3 Oct, 2020 @ 1:17pm 
Here you go: https://www.dropbox.com/s/pnidwm0cfrvs7wr/RoundedArgonianTabs.zip?dl=1
I also noticed that the Argonian specific crafting table in the base mod is missing the `X` button. It was caused by a vanilla texture having its location changed a while back. I made a fix for that too if you want: https://www.dropbox.com/s/6ulhv15lwqsc8nc/CloseButtonFix.zip?dl=1
Grimmers  [author] 3 Oct, 2020 @ 9:13am 
@jss2a98aj Thanks for letting me know about that. Looks like some of the other codex race mods like avikan are using the rounded corners too, so all the more reason. And yeah, throw me a link if it won't take too much time, thank you.
jss2a98aj 2 Oct, 2020 @ 8:57pm 
@Grimmers The codex tab you have here uses the vanilla format, but Many Tabs has a slightly different format for tabs. I have a "fixed" version of that sprite that I can send if you want.