Rocket League

Rocket League

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Water Polo v1.0
   
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83.619 MB
7 Dec, 2016 @ 2:22pm
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Water Polo v1.0

Description
Update by Lethamyr: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1681397558&searchtext=water

A simple water polo map, with water!

NOTE: This was made for exibition, not for training so is currently not supported by the workshop update :( For now you can just try it out (if the ball doesn't spawn, use the ball reset). Also, support files are not working at the moment either, so sorry for the poor visuals!

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Water Polo in Rocket League, with custom water physics!

Game Mechanics:

Boost refills constantly (slowly), but refills faster in the water.
Boost refills to 100% percent when hitting the water.
Boost is more powerful underwater. Walls are slightly less sticky under water.
Boost time for full boost is 20% longer, but only activates after the first goal (minor bug).
Dodge/jump resets when either entering or exiting the water.
Dodge/jump reset timer is infinite so you can use your flip no matter how long you have been in the air.
Water Physics:

Max speed in the water is set to around 2000uu which is slightly below supersonic, but the boost is faster so you can enter supersonic the second you leave the water. It allows for much more control whilst in the water (to the point that I can dribble the ball in the water, and I am not even that good!).
'Water' is a gravity volume flipped upside down (650m/s, the opposite of RL gravity)
Whilst in the water, the velocity is reduced on the car in all directions by 2%, 20 times a second. This causes the drag (but I do need feedback on this!)
When the car enters the water, the angle of entry is calculated, converted to a percentage and applied to the velocity within some boundaries. Anything over a '80% perfect dive', so the middle 36°, will not affect the velocity. Anything below a '60% perfect dive', so the angles outside of the 54° range either side, will slow the car by 40% in the z-axis. The angles in between these values will use the percentage as a multiplier for the velocity so a '70% percent perfect dive' will slow the car by 30%. This works whether the nose of the back of the car enters first. (Sorry for the confusing description! Just ask if it is not clear).
This is my first map of any kind, so I would appreciate as much feedback as possible.

Planned updates:

Tweak water - more drag? Slow rotation of ball (Thanks FerrumVulpes for the idea)
Add ball skipping/skimming
Boats...?
Known Bugs:

Spawns sometime put you on the wrong side
Boost length increase only activated after first goal.
138 Comments
Thebull 2 Sep, 2021 @ 5:33am 
fix the map the ball and cars go thrugh the map
Skyboi 23 May, 2019 @ 7:55pm 
this one also crashes.... weird
Technical 21 May, 2018 @ 3:53am 
me and a friend just played this map for a few hours and i know that many people want to get it fixed but the glitchy aspect of it makes it fun, we have played king of the hill on the ceiling and flying demolishen, it is just fun to play around even if the collision walls only work with the wheels and not the car. it is just fun and great concept man
FloYo 16 Apr, 2018 @ 11:12am 
When is this map gonna be fixed?
gray_pillow | YT 23 Feb, 2018 @ 9:42am 
This would be sick if it was a racing track.
CBEPTOK 14 Feb, 2018 @ 10:50am 
:steamsalty: COOL MAP!!!!!1!!
Lime 4 Jan, 2018 @ 2:59pm 
my car just sinks and goes through walls:steamfacepalm:
zeitzeuge 22 Dec, 2017 @ 11:02am 
the map is broken
Gearheart 19 Nov, 2017 @ 7:30pm 
Super cool concept and absolutely blew my mind that this can be created from what is currently available in rocket league. Definitely a fair share of bugs, mainly with the walls. I'd love to see the map functional before diving in to optimizing the water physics. PLEASE FINISH THIS
xsqdl 29 Oct, 2017 @ 1:41pm 
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