Monaco
Not enough ratings
Htec Data Center
   
Award
Favorite
Favorited
Unfavorite
Mission Type: Heist
File Size
Posted
Updated
16.190 KB
9 Dec, 2016 @ 1:34pm
14 Dec, 2016 @ 8:47am
10 Change Notes ( view )

Subscribe to download
Htec Data Center

Description
Break in one of the world's most secured data centers and get a copy of "Monaco" - a masterpiece of modern gaming art. HeistTEC has the only copy of this grand game hidden in a safe room on the top floor. Will you ever be able to play "Monaco"?

My Personal Highscore: 13:05 - CLEANED OUT - Mole - 1P (2016-12-12)
(I know you will beat this)
9 Comments
matzetoni  [author] 14 Dec, 2016 @ 8:53am 
@Mr. U: I changed the door thing and replaced the two locked doors of the north route on the top floor with two key doors, so that the keys could have a important role, if someone decides to go that way
matzetoni  [author] 14 Dec, 2016 @ 8:44am 
@Mr. U: I like that idea with moving the doors up. I will change that. Yes, you're right about the "choice", I didn't really thought that out concerning the loot. But after getting the trophy (via slow route) you have a choice which way you'll take to the exit.
Yeah, the keys are just nice looking collectible deco stuff right now. They look important and I hope speedrunners loose time while collecting them, that's why I added them. :steammocking:
Mr. U 14 Dec, 2016 @ 7:26am 
Oh right, why were there keys everywhere? I was hoping there were some kind of exit keydoor shortcuts but there wasn't a single keydoor. :A
Mr. U 14 Dec, 2016 @ 7:25am 
I too liked the server room. :A

Regarding the Vault on the last floor, if you dont know it's coming you might open the door and instantly get a faceful of turret. Perhaps move the entire vault one space down (or just the doors up) so that theres a space between the first laser and the doors?
Unfortunatly, if your intention was to let us have a choice on the last floor then that didn't happen, since there are set spawns in the slow route and nothing on the fast route, which means whatever you do, you have to take the slow way at some point. :p
matzetoni  [author] 11 Dec, 2016 @ 2:09am 
Thanks again for your valuable feedback. The civilians can move now (i removed the chairs) and I changed some of the wiring on the top floor.
What I wanted to create with that last floor, is a choice between a fast and dangerous way (north door) and a relative secure, but slow route to the goal (laser maze).
I'm glad you like the server room :)
Lapinothodep 10 Dec, 2016 @ 9:13am 
First Floor: I'm not sure if intended but civilians on the chairs will not be able to alert the guards if they see you. (The ones in the meeting room too.)
Top Floor: Only the left turrets on the leftmost room trip the alarm. The room is easily cheesed. :frog: The lazer behind the north door (next to the meeting room) is weirdly connected to the alarm and cheap. :berry:

Ps: The server room is fun. :tokitori:
matzetoni  [author] 10 Dec, 2016 @ 9:00am 
So I made a test run and fixed a lot of stuff concerning wiring, computers, traps, ...
It should work now.
matzetoni  [author] 10 Dec, 2016 @ 8:13am 
Thanks for pointing this out. I will change that!
Lapinothodep 9 Dec, 2016 @ 4:44pm 
Just a note, none of the electronics (Cameras/Scandoors/Turrets etc) work because you need to have them wired to an alarm/turret using "Trap wiring" located in the 4th tab (Meta).
Hidden wiring is used by viruses to travel around. (The viruses only travel along the walls so an isolated room may require some hdiden wires to connect them) :shopkeeper: