Stellaris

Stellaris

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Advanced Colonization
   
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2.614 MB
10 Dec, 2016 @ 6:02am
16 Apr, 2017 @ 10:41pm
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Advanced Colonization

Description
This mod adds the ability to colonize the barren, lifeless worlds that are considered off-limits in the base game. Unlike other mods that let you terraform these worlds, this mod will give you the tools you need to tame these frontiers as they are.

After acquiring terrestrial sculpting and atmospheric filtering, you will be able to research the technologies required to colonize these planets. Once you're ready, you will be able to "terraform" the world of your choice into its colonizable form for a moderate energy cost (this is primarily for balance purposes to prevent the spamming of unlimited colonies). Life will be hard for your colonists initially and you will be limited to only basic colony structures. But with a large investment in both research and materials, you will be able to build them into powerful additions to your empire.

Sample tech tree: http://i.imgur.com/9NxsWAW.png

Included in this mod are unique planets and buildings for each of the new environments (barren, toxic, molten, and frozen).

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Known Issues:
-Due to the way stellaris generates its planets and resources, all planets will be in their "habitable" form for one day until the game unpauses. I'll look into a fix for this in future versions
-English localization strings only

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Apr 14, 2017 (v1.5)
Initial 1.5.* Compatibility update. Things should be working as they were before, but this is not extensively tested.
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Dec 16, 2016 (v1.0)
Redid a few things to be cleaner and touch fewer of the base game files. Known bugs should be fixed and all features complete. This version won't be compatible with previous save games.
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Dec 11, 2016 (v0.2)
Added toxic world technologies and buildings. Mod should be "complete" at this point aside from testing and balancing.
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Dec 10, 2016 (v0.1)
Initial release. Technologies and buildings for molten, barren, and frozen worlds included. Toxic not yet implemented.
23 Comments
Atrion 23 Feb, 2018 @ 7:13pm 
can you update for 2.0?
Xaeryn  [author] 31 May, 2017 @ 9:52am 
@Wildetremens:
It's been a while since I've really looked into this mod (or any other modding for that matter), but I believe the answer you're looking for is in the harsh_planet_classes.txt file in common/planet_classes. For each new type there's a line like:

pc_harsh_barren = {
...
entity = "barren_planet"
...
}
Wildetremens 31 May, 2017 @ 4:22am 
I'm trying to tweak this mod a little bit to retain textures from Real Sol Textures after terraforming. It's apparently not as simple as making new harsh planet classes with RST entities (because then I get invisible planets). To find out what I'm missing, I'm trying to find the entities you use (eg "barren_planet") but don't see an entities asset file in your mod folder. And you're apparently not referencing stock PDX entites in _planetary_entities.asset. So where do the entities you're using come from?
Mayor 12 May, 2017 @ 4:55pm 
Mod is compatible with 1.6, no issues, at all. However where do I need to look to replace the blank/empty city image screen with a place holder image? I wanted to try some things out but I am unfamilar with Stellaris modding.
negimagi_10 23 Apr, 2017 @ 9:21am 
um i'm not sure what is going on but your mod is not working for me at all and it's the only one in my load order i ca nsee the techs and reseacrch them but the planets never change to habitable
MantisUK 22 Apr, 2017 @ 2:43pm 
@Xaeryn use the default planet banner pre colonized and resize it. Should be fine if u did that.
Xaeryn  [author] 22 Apr, 2017 @ 2:25pm 
@Mantis UK: thanks for your support :). Unfortunately I'm not much of a graphics artist. If I cant do it in gimp by recombining existing assets it's beyond my abilities.
Mayor 21 Apr, 2017 @ 8:22pm 
Actually your mod may already be compatible, I use the mod below and choose Voidborn and have not yet received your colonisation techs even though I have both terrestrial sculpting and atmospheric filtering.
Mayor 21 Apr, 2017 @ 5:08pm 
You may want to make your mod compatible with "Megastructures & Terraforming Ascended" if you intend to use a model using the unity/ascension perks/megastructure features.