RimWorld

RimWorld

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Prisoner Recreation
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
92.087 KB
10 Dec, 2016 @ 8:03am
12 Jun, 2024 @ 6:05pm
11 Change Notes ( view )

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Prisoner Recreation

Description
Updated to be more compatible, thanks to Demopan's awesome work! Thanks man.

"Hey Bill, thinking about joinin the colony today?"

"I am sorry John, but I am incapable of human emotions or motives. I do not wish to join your colony"

*whispering to Jill* "What's up with this guy?"

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Yeah, this mod is pretty simple. All it does is allow prisoners to experience recreation because for some reason in vanilla they are emotionless husks. (Also adds recreation need to raiders and traders. Not intended but eh, why not? )

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This mod should be compatible with most mods, even Hospitality. Though it didn't used to be. And I used to have a warning about that, and someone commented that it wasn't compatible despite my warning. I'm still shaming you. But you should be aight now.

Better Romance, however, seems to cause conflict, because they do the same thing this mod does. Don't have both enabled at the same time. Otherwise, it should be fully mod friendly. Save friendly too. But, yknow, be careful and all that. Mods are mods. (YES THAT INCLUDES CE)

Updated to 1.2, upon a lot of requests and honestly way too much time. Then updated to 1.3 and then whatever other version the numbers say. Honestly, unless Ludeon makes some kind of big change to how they handle prisoner recreation need (which has only ever happened once), the mod will always be compatible. The version number shouldn't matter, though I'll change the version number whenever just to make the yellow go away for y'all.

If for some reason your colonists or prisoners aren't using recreation, try putting some lights in your rec room, I heard it helps. And if it still doesn't work, blame Ludeon. This mod does not script recreation for prisoners, it just enables them to have a recreation bar and interact with them like your pawns.

People say you should never remove mods from a save, but this is so light weight it shouldn't break anything.

Also check the other mod, for slaves this time. Probably gonna need Ideology though. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2558063616

359 Comments
Triel  [author] 8 Jul @ 9:26am 
It still works. Probably. Ill have to grab berry to update the version file again
Hank Trill 7 Jul @ 9:19pm 
1.6?
Triel  [author] 18 Jun @ 4:02pm 
Cool
Kryas 18 Jun @ 3:19pm 
I figured it out, actually. The prisoners would freeze in place if I didn't have enough recreation items. Love the mod, ty
Triel  [author] 17 Jun @ 6:17am 
Well, I don't know why would it conflict so I cant tell you anything
SanDimas 16 Jun @ 7:04pm 
@Triel yeah no i found a mod conflicting lmao revia biotech i think they make them to not appear the recreation need on prisoners why dont know but disabled the mod and all good
Triel  [author] 16 Jun @ 4:05pm 
You sure thats a prisoner and not a slave?
SanDimas 16 Jun @ 1:12pm 
should i have recreation need on the prisoner, cause they dont have it, dont have any errors tho
Kryas 8 Jun @ 6:38pm 
I think there might be a soft incompatibility with prison labor. Whenever the prisoners are assigned to recreation time they will use recreation objects. However, whenever they are set to anything, they refuse to use any recreation objects and simply stand in place until another need forces them to move.
Triel  [author] 15 Mar @ 3:22pm 
That sounds like the kind of behaviour that would generate an error message. Check out the log with dev mode on. Also probably a mod conflict