RimWorld

RimWorld

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[FSF] Growable Grass
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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354.988 KB
12 Dec, 2016 @ 3:40pm
11 Jun @ 10:47am
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[FSF] Growable Grass

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.6
26 items
Description
Description

This is a simple mod that enables you to plant grass and tall grass in growing zones. It allows you to reseed areas that have become barren or setup pastures for animals.

This mod is included in [FSF] FrozenSnowFox Tweaks.

Recommended Mods

Both of these mods work in a similar way. Use one or the other and not both.

[Kit] Graze up
A bunch of useful changes to how animal grazing works.

Grazing Lands
A bunch of useful changes to grass that makes it more viable for grazing.

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
149 Comments
FrozenSnowFox  [author] 11 Jul @ 9:09am 
@тетеря, блин
Sorry that's beyond the scope of this mod. If your interest is in making the terrain look nicer I'd suggest grabbing Clean Textures if you don't have it.
тетеря, блин 11 Jul @ 7:45am 
would love to have an option to make grass more dense and hi-res/beautiful 🙏
FrozenSnowFox  [author] 23 Aug, 2023 @ 8:42pm 
@ShinUon
It's vanilla grass so it should regrow and expand on its own. If you're using Graze Up make sure that you set it so plants aren't destroyed otherwise you will have to replant things constantly whether that be haygrass or grass.

Normal grass is a good lite way to feed animals during summer months. If you have it set so it isn't destroyed upon being eaten it should last I think a season or more before needing replanting. Haygrass is more for stockpiling for the winter or mixing it with meat to make kibble.

Ignore the pen markers projected nutrition its incredibly misleading. Its based on your biomes ambient temperature not the room temperature where the pen marker is. Even if you have a heated greenhouse for your animals it'll report 0 nutrition during the winter months. It also doesn't count what's currently growing in the pen but instead calculates each tile as if it has viable growing plants.
ShinUon 23 Aug, 2023 @ 8:36pm 
P.S. Should growable grass contribute to the nutrition value on the pen marker? I'm not seeing a difference.
ShinUon 23 Aug, 2023 @ 8:31pm 
@FrozenSnowFox
Vanilla grass regrow by itself, right? Does the Growable Grass also regrow by itself?

Wondering if I actually need to replant or not. If I have to replant, what is the benefit of this over growing haygrass? I noticed one grass tile had disappeared and it's only been a handful of days since I first planted it.
FrozenSnowFox  [author] 23 Aug, 2023 @ 8:26pm 
@ShinUon
Yes grass dies naturally after a set period of time. Since I modified the vanilla grass I was reluctant to change that since I believe grass dying opens up space for trees or bushes to sprout.
ShinUon 23 Aug, 2023 @ 8:24pm 
I'm using this from your compiled FSF Tweaks mod. I'm using the Graze Up mod and noticing I still need to replant grass. Does grass die naturally over time?
sex is scary 12 Mar, 2023 @ 6:35am 
grass grow, bird fly and brotha, i hurt people, i'm a force of nature
hottt3 17 Jan, 2023 @ 10:33pm 
Oh, I see. Thanks again)
FrozenSnowFox  [author] 17 Jan, 2023 @ 10:16pm 
@hottt3
VPE has its own unique grass which is growable. My mod simply patches the vanilla grass to be growable. They work fine together but if you have VPE you don't really need this mod. If you use them together you'll end up with two identical looking yet different grasses.