The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Mulstraug's Races & Settings
   
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17 Dec, 2016 @ 11:20am
21 Dec, 2016 @ 10:12am
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Mulstraug's Races & Settings

Description
Changes some racial abilities, removed most of the racial lesser powers, and a few general settings tweaks.

Mulstraug's Spells, Mulstraug's Perks, and Mulstraug's Races & Settings were designed to work together as one complete game modification... I hope you enjoy!





[Less Powers]
===========
- All races have had their lesser powers removed, except for the Khajiit's Night Eye.



[Races]
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- Bretons: Now have a 10% resistance to all magic, down from 25%.

- Imperials: Start with an extra 10 points in Speechcraft.

- Nords: Now have a 20% resistance to frost, down from 50%.

- Dark Elves: Start with a 20% resistance to fire, down from 50%.

- Argonians: Now have a 85% resistance to disease, up from 50%.

- High Elves: Start with 30 extra points of magicka, down from 50.

- Redguards: Now have a 30% resistance to poison, down from 50%, and an extra 10% improved stamina regeneration rate.

- Orcs: Start with a 10% resistance to fire & frost and a 10% weakness to shock.

- Khajiit: No changes made.

- Wood Elves: No changes made other than lesser power removed.



[General settings]
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- Lowered the stamina cost to sprint to 5, down from 7.

- Lowered bash's stamina cost to 30, down from 35 (Power bash cost remains unchanged).

- Magicka regeneration rate is now 100% whether you are in combat or not.

- Dual casting no longer has hidden settings that multiply base magnitude by 2.3 and cost by 2.2. Dual casting settings now multiplies the base magnitude AND cost by an even 2.
5 Comments
mipacem 25 Mar, 2017 @ 12:36pm 
i like this
Decker Miles 14 Jan, 2017 @ 11:36pm 
oh wow just what i been looking for something that doesnt over power the races and makes them more like morrowind and oblivion thanks
A_Tube 30 Dec, 2016 @ 9:56am 
looks like it just nerfs all the races, surely it should be the other way round to make them more diverse
Moshladaan  [author] 26 Dec, 2016 @ 1:23pm 
Khajiit and Woodelves were not changed. Probably should have mentioned that, lol!
Wayward_Son 22 Dec, 2016 @ 9:32am 
What about woodelves?