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-Place a:
Camera
LCD panel
Programming block
- Rename the camera you want the raycast to come from to 'anything + [Lidar]' (e.g. range finder [Lidar])
- Rename the LCD panel you want to display the text on to 'anything + [Lidar]' (e.g. range finder infopanel [Lidar]"
- Add the programming block to your hotbar with the 'run' action and the argument: lase
- Add the programming block to your hotbar with the 'run' action and the argument: turnoff
- Add the programming block to your hotbar with the 'run' action and the argument: turnon
--For GPS storage--:
- Place another LCD panel
- Rename the LCD panel you want to display the GPS text on to anything + "[Lidar]" (e.g. range finder gpsinfo [Lidar]"
- In the programming block edit these lines:
string shipOrbitalLCDName = "[Lidar]"; (change to "[GPS]";
bool writeGPSToLCD = false; (change to true; )
bool saveGPS = false; (change to true; )
----
- Press the turnon button you bound
- Press the lase button you bound
- When the distance is found don't forget to press the turnoff button that you bound
Remember: the raycast will come from the camera, NOT your character. I recommend viewing the camera when range finding.
It is no longer able to detect planets.
With that removed I should put a range limiter on the raycast.