Arma 3
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US Navy SEALS [NIA]
   
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Data Type: Mod
File Size
Posted
Updated
105.892 KB
18 Dec, 2016 @ 3:34pm
18 Aug, 2017 @ 11:03pm
4 Change Notes ( view )

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US Navy SEALS [NIA]

In 2 collections by jarrad96 [4SFG]
Special Operation Forces Factions [SMA/NIA Edition]
31 items
Special Operation Forces Factions [SFF]
54 items
Description
Special Forces Faction mod [SFF] that adds the US Navy S.E.A.L faction mod, which contains a range of SEAL units, including supporting elements of the SEALs like UDT (Underwater Demolition Teams) and VBSS (Visit, Board, Search, Seizure) ship boarding teams.

HISTORICAL INFO-

The U.S. Navy SEALs were established by President John F. Kennedy in 1962 as a small, elite maritime military force to conduct Unconventional Warfare. They carry out the types of clandestine, small-unit, high-impact missions that large forces with high-profile platforms (such as ships, tanks, jets and submarines) cannot. They form the US Navy's premier Special Operations Force (SOF) and are a component in NAVSPECWAR.
Motto- "The Only Easy Day Was Yesterday"

THE FACTION-

The SEALS in this mod are accurate to a mid 2009-June 26, 2012 (VBSS) to 2016-2017 (SEAL and SWCC) time period, based on photograhs, helmet camera footage or my unnamed consultant, with weapons and equipment based on the gear they used at that time.
The HK416 and HK416 CQB, supplimented by small numbers of M4A1's form the bulk of the infantry rifles, with the Mk48 providing the SEALS with substantial 7.62 firepower at the fireteam level, replacing the aging Mk43 (M60E4's) they used to use in that role. The standard marksman rifle is the FN SCAR-H rifle.

They wear AOR-1 Camo and LBV6094 vests, as similar as possible as I could get to real life. The M1911 and FNX-45 are their primary sidearms. The M136 AT4 is also used as their primary AT weapon.

SPECIALIST ELEMENTS-

The VBSS ship boarding teams are based on a 2009-2010 Persian Gulf deployment, and have the HK416 cut down as a CQC carbine and OD spray camoed, with a few Mk46 lightweight SAWS and MP5K-PDW's- they also wear flat OD gear and carry close range dot optics for on-ship fighting.

The SEALS operate alongside various units, so US Air Force Pararescue 'PJ's' are on standby for MEDEVAC if needed- they wear Multicam uniforms, carry Daniel Defence Mk18's and are all medic trained.

It would not be SEALS without naval assets, so in addition to the VBSS there is also Frogmen Combat Divers, Underwater Demolition teams and Seal Delivery Vehicles, as well as a range of water-bourne assets crewed by SWCC's, Special Warfare Combatant-Craft Crewmen, aka 'Swicks', who man the weapon systems and drive the various boats in the faction, and wear M81 woodland camo, instead of the SEAL standard AOR-1.

SUPPORTS-

Because of the quick, rapid water or airbourne raids of the SEALs they lack in Anti-tank assets, only having AT4's at the Squad level- as a result they have a MX-9 UAV available that can provide recon and anti-tank fire support if needed on ground targets. They also have a rangle of air supports from the UH-60 SF (Ghosthawk) to the MH-6 and RAH-66 Commanche, all with custom pilots/ crew and real life names for all vehicles.

Faction has full Editor, Zeus and ALiVE support (faction name SL ) Also supports ACE3 Medical system.

Mods needed- VSM, SMA, NIA M60, NIA SAW, TF47 Launchers.

https://forums.bistudio.com/topic/200555-special-forces-factions/
Discussion page and updates/ WIP logs will be posted here before they hit the Workshop.
70 Comments
Jowiko 19 May, 2024 @ 4:51pm 
FWI this does NOT work with DRO
houston0g38 22 Jan, 2024 @ 12:51pm 
What is the faction name? I wanna add this to my liberation map but can’t seem to get the right faction name please help me figure it out
AUS-Z 15 Jan, 2022 @ 6:17pm 
i also had cup except for cup weapons disabled when i got them working so i could save them in arsenal so hopefully thats the fix
AUS-Z 15 Jan, 2022 @ 6:15pm 
people who say this doesn't work are right and wrong it wont load on altis dro but will on clafgan without the community factions mod that makes the armies 2035 and can just make a arsenal loadout for the classes u always had to give them a custom one with enough ammo and ir lasers and that anyway so once you have them saved its fine
Osama Bin Bommin 11 Feb, 2021 @ 12:12pm 
I really like this mod but unfortunately I cant change the gear of the units because when i play the scenario they change back to normal.
jarrad96 [4SFG]  [author] 9 Jul, 2020 @ 7:01pm 
No, works just fine, I just checked in both Editor and Zeus. I can't guarantee it will work with random generated missions like DRO/Anti-Stasi and the like as this faction has my oldest code compared to newer ones I've made. Make sure you have the mod and all it's dependencies loaded in the launcher and for all clients/ other players/the server, as this is not a client side mod.
tequila 9 Jul, 2020 @ 6:14pm 
Is this mod corrupted?
gamer guy 21 Apr, 2020 @ 6:11pm 
nice, makes this mod much more useful
jarrad96 [4SFG]  [author] 21 Apr, 2020 @ 5:52pm 
Yes, they do provide armour.
gamer guy 21 Apr, 2020 @ 5:24pm 
Do helmets have armor?