Space Engineers

Space Engineers

8,102 ratings
Automatic LCDs 2
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File Size
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691.365 KB
21 Dec, 2016 @ 1:46pm
18 Dec, 2024 @ 12:24pm
56 Change Notes ( view )

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Automatic LCDs 2

Description
Everything you will ever need to know about your ship and station displayed in real time on LCD panels in any vanilla games. modded games and servers! Now with cockpit panels support!

Thank all of you for making amazing creations with this script, using it and helping each other use it. Its 2024 - it's been 9 years already since I uploaded first Configurable Automatic LCDs script and you are all still using it (in "a bit" upgraded form). Its just amazing :)

v:2.0200 (Performance optimizations & PropFloat command)
In-game script by MMaster

Programmable blocks and in-game scripts are now in "Experimental mode" in game that you need to turn on in game options and advanced world settings.

Last Update: Check change notes above

This is in-game script, not a mod, you will not find it in in-game mods.

Basics video guide
This guide is quite old, but still applicable. (timer block is not needed, few interface changes)
https://youtu.be/vqpPQ_20Xso


##############################################
READ THIS FULL GUIDE IT EXPLAINS EVERYTHING
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=407158161
##############################################



Manages multiple LCDs based on commands written in LCD Custom Data.
  • Stable & always up-to-date with game!
  • Jump drives charge display
  • Oxygen pressure, farms output & tanks content!
  • Damaged blocks list with progress bars!
  • Filtered inventory items listing & missing items listing
  • Reactor, solar & battery power stats
  • Block details display
  • Doors, gears & connectors status
  • Ammo report
  • Custom scrolling text display
  • Linked LCDs!
  • Works on LCD, Wide LCD, text panels and their modded counterparts!
  • Any font size!
  • Filter blocks by name or by group
  • Cargo space
  • Block count
  • Producing, Idle & Enabled summary / list
  • Laser antenna status
  • Stopping distance and stopping time
  • Location, Speed, Acceleration, Date & Time, Gravity
  • Nicely formatted text with progress bars!
  • Multiple commands in single LCD!
  • Works on any server (with in-game scripts enabled)

NO PROGRAMMING NEEDED.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Every captain wants to have displays that show some useful info. Make your bridge display damaged blocks in engineering, engine room, etc. Make big screen by joining multiple Wide LCDs! Show power output, batteries status, laser antenna connections and much more. Make your docking bay display which landing gears are occupied. Make screens for docking fighers when landing gear is ready to dock so they can nicely see it from cockpit! Make one LCD per container to see its contents.. and much more!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


German version
Thanks a lot to JD.Horx for translating:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=858003266

French version
Thanks a lot to =SW42=Hydeki_ for translating:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822980231

Portuguese / Brazilian version
Unfortunately the author decided to remove the translation - I will put link to your translation here if you make one :)

Spanish version
Thanks a lot to Alpha Dragon for translating:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2583843256

Russian version
Thanks a lot to AlERK for translating:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1710929351

Chinese version
Thanks a lot to lengchen for translating:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1686705560


Example world
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1205019270


TOP community member
Huge thanks to Kham for helping people in the comments below for several years!


STEAM GROUP
I usually notify about updates on twitter & recently I created Steam group so follow/join if interested.
https://steamhost.cn/steamcommunity_com/groups/mmnews

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CHECK MY OTHER MODS (almost all 5 star)
https://steamhost.cn/steamcommunity_com/id/mmaster/myworkshopfiles/?browsefilter=myfiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Please DO NOT publish this script or its derivations without my permission! Feel free to use it in blueprints!

YOU ARE NOT ALLOWED TO MONETIZE USE OF THIS SCRIPT. EVERYONE WHETHER THEY PAY EXTRA OR NOT HAS TO HAVE SAME RIGHTS TO USE THE SCRIPT.


THE SCRIPT IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SCRIPT OR THE USE OR OTHER DEALINGS IN THE SCRIPT.


HOW TO UPDATE?
This script is not a mod so it does not update by itself. You need to load new version of script to your programmable block to overwrite the old one. You do that in exactly the same way as when you first loaded the script into programmable block.
Open your programmable block, click Edit, click Browse Workshop, select Automatic LCDs 2, click OK, Check code, Remember & Exit. Done. Your script is now updated.

RATING
If you like this script please give it positive rating, it gives me "fuel" to continue.
If you plan to give it negative rating, please at least let me know what makes it deserve negative rating so I can learn from it and/or fix it.


!! PLEASE READ THIS !!
I'm really happy that this script became so popular and that so many people like it, but many people means many questions and I rather enjoy other things than saying the same things all over again to people. So I wrote the guide where I've put everything about every command, tried to answer all questions that people had in comments and I keep it updated. I'm responding to many comments that are stated in the guide. Please read the guide.

If you've got questions, but you don't want to read the guide, then this script is probably not for you.

I understand that this script got quite a lot of features and it can be hard to crunch whole guide. Unfortunately I can't teach everyone how to use it via chat. It took me several hundreds of hours to put this all together so please take your time to read the guide and follow the troubleshooting section if something doesn't work.

If you have problem with some command then read the guide section for that command and make sure you use it correctly. Try to use it on separate LCD by itself so it's easier for you to see the issue and definitely try some examples!

You are the space engineers so go ahead and play with it and figure it out :)

Thank you very much for your understanding.


TROUBLESHOOTING


*
MAKE SURE YOU HAVE IN-GAME SCRIPTS ENABLED IN WORLD SETTINGS!
ALWAYS CHECK OWNERSHIP OF YOUR BLOCKS!
*

Look at Troubleshooting section in Full guide for possible help.

Special Thanks
Keen SWH for awesome game Space Engineers
Malware for his work on programmable block

Watch my Steam group: https://steamhost.cn/steamcommunity_com/groups/mmnews
Twitter: https://twitter.com/MattsPlayCorner
for more crazy stuff from me in the future :)

If you think my work is worth it then you can donate. It's definitely not required, but it is much appreciated! Thanks! :)
Donate <3[www.paypal.com]
Popular Discussions View All (82)
1
7 hours ago
Issue with Details
Fat7i Bonané
499
31 Mar @ 12:31pm
BUG REPORTS
MMaster
12
21 May @ 8:23am
Prototech components/blocks
StarAlone¹ (Starry-Kun)
2,771 Comments
Devlah 17 Jan, 2017 @ 10:53pm 
If you go into the program, you can change the TAG = to whatever you like.
Engi 17 Jan, 2017 @ 11:38am 
Is there a way to designate an LCD for the script other than adding [LCD] to its name or when using the !LINK fucntion? I use mass renaming scripts to keep order in my control panel screen and to prefix all my blocks with the ship name and I have to add all the tags back into the lcd names after I do this. It's a little bit of a pain.
bronney 16 Jan, 2017 @ 1:31pm 
Anyone having problems with PowerTime? Mine isn't working I am in lone survivor and all the blocks are owned by "ME". One reactor station. But the PowerTime just shows "-". Damage and other things work. Any ideas? My Hud says 61 days if I sit in it.
Dillernissen 16 Jan, 2017 @ 9:17am 
super cool used in allmost all of my ships:steamhappy:
SirAndrewTheThird 15 Jan, 2017 @ 1:30pm 
MMaster: the new King of SE
ICE BABYY 15 Jan, 2017 @ 1:55am 
RUS: Выберите что то одно из этого списка и напишите в моём профиле, отвечу тем же!
ENG: Choose the one that's on the list and write in my profile, I will answer the same!
+rep good player
+rep nice player
+rep gg wp
+rep gamer
+rep good teammate
+rep nice teammate
+rep AWP GOD
+rep Cool friend
+rep Good job
+rep great, highly recommended
+rep Great man
+rep best gamer CS:GO'
Kham 13 Jan, 2017 @ 12:11am 
@Sleban Cargo checks for total capacity of all cargo containers in the specified range. CargoAll checks the cargo capacity of ALL blocks which have an inventory, whether it's usable or not, in the specified range. For drill ships what I've started doing is making a group which contains my cargo containers, drills, and any connectors and then doing "CargoAll {G:Name of group}" without the quotes. Ideally, I'd love a command which checks Crago Containers, Drills, Welders, Connectors, but ignores everything else. But until such times, this works well enough.
If you get 100% on an empty container etc then it usually means you've used the command wrong.
Must4nng 12 Jan, 2017 @ 8:23pm 
Good
Sleban 12 Jan, 2017 @ 6:35pm 
So what does the cargo command do exactly? cause whe i use cargoall when i fill up all the available space in my miner, it shows between 45% and 50%. But when i indiivual do cargo for each block type ie drill, connector and cargo containers. they are always at 100% when empty
PAGO 12 Jan, 2017 @ 6:35am 
Hhh