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I'm not quite sure what you mean by 'pulling script from the workshop' but if you mean downloading the script outside of game and then copy pasting it into the game then that is definitely not supported.
Show us the commands you are giving AutoLCD's, maybe we can help you troubleshoot it.
Bullsh*T!
AA, AutoLcd's Anonymous? LOL! :-)
For example, using "L" as the modifier to hide the label, what I'd like to do is something like this, using the small LCD on the top right of the Turret Controller:
echo Top Port
echo Turret
InvListNNB * +autocannonmag
InvListNNL * +autocannonmag
InvListNBL * +autocannonmag
The chief purpose of this is so I can fit text in very small LCD's without causing it to bunch up like it's currently doing.
It HOPEFULLY is a simple addition, and this could apply for other functions as well. Thanks!
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/822950976/591764302717843851/
I've tried to list the Add() items lines there for testing (prototech items will still not be shown for 0 items intentionally as is described in that discussion). If everything will be fine and nothing is missing I will publish the changes.
You're using the individual variants, which you should only use if you only want to display one of them or want them all on different lines.
Just might be the gravity command? ...
Big thanks to Kham and Leconite for helping me.
Be sure to check your PB is running the latest version of the script, or at least V2.0194 since that's when the override was added.
That's a good thought but I've tried that all different ways. The braces are definitely not the problem.
None of these work correctly:
Cargo {*} {Stuff:}
CargoAllP {Chas Cockpit} {Junk:}
CargoAllP {Cargo} {Containers:}
CargoAllP {O2/H2 Generator} {O2/H2:}
The custom labels worked about a year ago but they haven't worked for a long time.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3304775408
Here is the code:
if (!primaryController.TryGetPlanetElevation(MyPlanetElevation.Sealevel, out seaElevation))
seaElevation = double.NaN;
There is nothing more to it. So there are few options: either the game is wrong about what it is telling in-game scripts, or the weather mod is wrong, or all of it is wrong :D But unfortunately there is nothing I can do about it.
I can verify that this works as intended with custom labels.
CargoAll {C:*} {Ship:}
CargoP {C:*} {Cargo System:}
This command doesn't seem to work:
Cargo * {Stuff:}
It always displays with a label of "Cargo Used:" instead of whatever I put in the braces.
"PropsFloat {Piston Status} {Velocity}"
will print a positive or negative number, which is effectively all I need. I used:
"PropsFloat {Piston Status} {Velocity}
echo
echo
echo 1 = Extended / -1 = Retracted"
...to give a key, but I was wondering if there's a way to make it automatically replace "1" with the word "Extended" and "-1" with the word "Retracted"
I use drill system with pistons. when i use a lot of them the value that is used is .002,
id love to be able to see more values like this? or atleast a way to shift the value from whole numbers.
Inventory * +all -component -tool -ammo
Hope this helps