RimWorld

RimWorld

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Cannibal Party
   
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21 Dec, 2016 @ 11:14pm
2 Jul, 2019 @ 2:38pm
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Cannibal Party

Description
PLUS VERSION HERE: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1789642378
Use the PLUS version to remove "Saw a corpse" and "Ate a raw corpse" penalties.

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Removes all cannibal and human-butchering penalties. Colonists with the "Cannibal" trait still receive buffs for eating human meat. These penalties are removed:

-Ate human meat
-Butchered human
-Set opinions of cannibalism to 0 (as opposed to -10 and -5 opinions)

Eating a raw corpse still provides a penalty unless you're a cannibal (the "raw cannibalism" penalty is removed, but you still ate a raw dead animal corpse if it's not butchered).

This mod is intended for players that want to have a cannibal colony without having to use the "Forced Trait" option, which reduces the number of random traits your colonists can have by 1. You also don't need to spend a lot of time rerolling your starting colonists for cannibals if you chose not to use the "Forced Trait" option. This mod doesn't make all of your colonists cannibals, it simply removes the penalties incurred from cannibalism. As such, a cannibal will still get bonuses for eating human meat.

*NOTE:* Thank you to @Thelockenessmonster for pointing this out. You should put this mod at the bottom of your mods' load order. Otherwise, another mod may override the mood effects.

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Created by Jebus. You can contact me on steam or on reddit ( /u/ScottBeckman ).

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Updated for version 0.18
I don't play much RimWorld anymore, so if someone wants to take control of this mod (or my other mods) for future updates, let me know. If not, I will try to keep it updated for 0.19+ and future versions (let me know in the comments when a new version comes out and the mod doesn't work).
50 Comments
Damislego 8 Mar, 2020 @ 12:49pm 
The mod is good to use in 1.1 and with DLC i have played for a couple hours without any problems.
Just make sure to put this mod at the bottom of the mod load order.
Ltc. Frost 5 Mar, 2020 @ 11:21pm 
any plans to update this 1.1 with DLC combatability?
Mike 26 Oct, 2019 @ 4:05pm 
Grabbing this because I need human meat for scientific experiments with another mod and I honestly think that butchering a dead raider for human protiens shouldn't put the whole colony on suicide watch.,
Hugo 3 Jul, 2019 @ 9:33am 
@JEBUS , Legend...
JEBUS  [author] 2 Jul, 2019 @ 2:35pm 
@Majunga I have uploaded another version of this mode that disables the observed corpse debuff. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1789642378
Hugo 2 Jul, 2019 @ 1:05pm 
Hi, great mod but i was wondering if there is any other mods that stop the observed corpse debuff as it is really starting to stack up on all my toons who enter my freezer, i know i can separate the human corpses into their own freezer section but if anyone here knows the name of a mod that just stops it altogether that would be fantastic! cheers & ty.
V 27 Feb, 2019 @ 11:42pm 
Does this mod remove the "observed corpse" Debuff as well?
JEBUS  [author] 23 Feb, 2019 @ 12:02am 
@Garis Click on "Subscribe". This is how you download mods on the Steam Workshop. It will automatically keep the mod updated. If you don't want the mod anymore, click "Unsubscribe".
Lumby 21 Feb, 2019 @ 9:24am 
I can't seem to find the download link. Can someone please help me out?
Thelockenessmonster 20 Oct, 2018 @ 1:14am 
thanks mate