RimWorld

RimWorld

1,805 ratings
Moody
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.734 MB
26 Dec, 2016 @ 8:01pm
14 Jun @ 4:31pm
42 Change Notes ( view )

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Moody

Description
LATEST UPDATE
v2.6.5
RimWorld 1.6 support added



Moody
A better way to monitor your moods

Ludeon forum release post: https://ludeon.com/forums/index.php?topic=28690.0

Moody is a floating dashboard that provides information about your colonists' moods at a glance at all times. There are five views available that you can switch between using the icons along the top. Moody is always on top but can be resized using the handle in the lower right corner and minimized with the button in the upper right.

Moody does not store any information with save games and can be enabled and disabled without affecting existing saves.

The views:
  • Summary View
  • Thought View
  • Temperature View
  • Skill View
  • Job View
  • Health View

More information about each view, along with the change log, can be found in the Ludeon forum post linked at the top.
Popular Discussions View All (6)
4
30 Apr, 2024 @ 3:18am
Psychite or go-juice dependency hediff causing silent error
Doug
1
4 Feb @ 10:30pm
What do I do?
CauaxMorais
6
12 Dec, 2019 @ 3:21am
Custom icons or mod compatibility
flango
717 Comments
Giant Space Hamster  [author] 8 hours ago 
@Yeeoo What kind of interaction? Please provide more specific information on what you were doing when the error triggered.
Yeeoo 12 hours ago 
filling window for Moody.MoodyWindow: System.MissingMethodException: Method not found: int RimWorld.Planet.WorldObject.get_Tile()
[Ref 439552F8] Duplicate stacktrace, see ref for original

Grey screen of death on Caravan interaction
Rainhesoberane 3 Jul @ 9:23pm 
thank you for 1.6 <3
dracoix 🐉 14 Jun @ 9:00pm 
Thank you for 1.6 push.
Arthur GC 7 Mar @ 8:39am 
Would it be possible to add a patch that disables the Skill View for prisoners when a mod that hides strangers' stats - such as Hidden Enemy Bio (Continued) or Stranger Danger - is active?

Or a 'Disable prisoners skills view' boolean toggle on the mod settings, maybe? This way the mod would work the same way but it would skip from colonist view direct to animals view when trying to see their skills (or stay on the Colonist view since animals don't have skills).

Thanks in advance!
Giant Space Hamster  [author] 23 Feb @ 3:38pm 
@Pirate Duck unfortunately, no. I'll make a note to review the hediff filter there next time I do an update. Not sure when that will be though tbh.
Pirate Duck 23 Feb @ 3:07am 
Hi, is there a way to remove specific hediffs from the attention required tab? All my pawns have psychite dependency and genes regrowing all the time which makes the tab pretty cluttered
oobabooga 7 Jan @ 4:52pm 
Hi, thank you for this amazing mod! However, I can't seem to see the info of colony's slaves. Is this expected?
trewqh 24 Oct, 2024 @ 12:41pm 
Hi! I'll start by saying I love this mod and appreciate the work put in to make it! 🤘

I've been having a issue lately, that was helped by removing Moody. At some point some things stopped showing, specifically:
- the white selection (not quite) squares on selected things
- blue power conduit highlighting
- green/red preview when trying to place a buildable thing and the yellow power connection

I suspect it may be connected to the fact that I have a big and rich colony with many things, because the issue appeared after 254 days in game and when I did a test by accepting the archonexus quest and went to a new map with less stuff, the issue disappeared.

I do have 62 mods total in this game, tried disabling different stuff that seem connected with displaying stuff and, eventually, removing Moody helped.

But I miss Moody... :(
晓山alreShan 30 Aug, 2024 @ 7:19pm 
In 1.4 Biotech, when having pawn has toxic buildup hediff, and opening moody's summary menu, will get hidden errors spam (not showing up on debug log console).

null texture passed to GUI.DrawTexture
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

I have only Harmony, Core, Biotech, Moody enabled.