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[Ref 439552F8] Duplicate stacktrace, see ref for original
Grey screen of death on Caravan interaction
Or a 'Disable prisoners skills view' boolean toggle on the mod settings, maybe? This way the mod would work the same way but it would skip from colonist view direct to animals view when trying to see their skills (or stay on the Colonist view since animals don't have skills).
Thanks in advance!
I've been having a issue lately, that was helped by removing Moody. At some point some things stopped showing, specifically:
- the white selection (not quite) squares on selected things
- blue power conduit highlighting
- green/red preview when trying to place a buildable thing and the yellow power connection
I suspect it may be connected to the fact that I have a big and rich colony with many things, because the issue appeared after 254 days in game and when I did a test by accepting the archonexus quest and went to a new map with less stuff, the issue disappeared.
I do have 62 mods total in this game, tried disabling different stuff that seem connected with displaying stuff and, eventually, removing Moody helped.
But I miss Moody... :(
null texture passed to GUI.DrawTexture
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
I have only Harmony, Core, Biotech, Moody enabled.