rFactor 2

rFactor 2

85 ratings
Las Vegas Motor Speedway
   
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File Size
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111.655 MB
28 Dec, 2016 @ 6:53pm
31 Aug, 2020 @ 8:57pm
8 Change Notes ( view )

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Las Vegas Motor Speedway

In 1 collection by Machine
Stockcar Tracks + Mods (NEW Tyre Model)
36 items
Description
Las Vegas Motor Speedway

1.5 mile high banked oval
This one will provide good racing. The progressive banking works well here.
The AI have had time spent on them. They are about as good as I can get them for RF2.

v1.80 update
Staggered pitboxes up and down pit lane. Designed to give drivers more space like in real life.
Small AIW line adjustments

v1.75 update
Grip changed to 1.0

v1.60 update
Pacecar release endpoint moved back to correct place.
New Pacecar Line (Centre of track)

v1.50 update
Disable cut track (as per Mountain Pk Speedway)
As fields were approaching 30, online racers were starting to get cut track penalties in error.
Pacecar release endpoint moved as close to finish line as possible. To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane.
Slowwhenpushed set to "0" AI Cars will now not slow when you get close behind them. (as if they are scared of you!)

v1.4 update
_WET added to realroad material names
Dynamic reflection code added
Fixed some realroad textures missing alpha reflections layer
Missing objects in mirrors added
Concrete walls use correct material. (Will have correct drag when hitting it)
Safer walls use correct safer material. (Will have correct drag when hitting it)
Cut track FIX (Could get cut track on apron)
Startman added
TDF Roughness added to bring track to life
Cones added to remind drivers to stay in or out of pit lane when entering
Yellow line pit entry and exit
2018 Loading screen updated to 1.4

I would highly appreciate any donations. Please go to http://www.leftturntrackgroup.com/
9 Comments
gtc2 14 Mar, 2021 @ 1:32pm 
Great job Track is excellent.
Echo 3 May, 2020 @ 6:19pm 
Will you ever add lights here or Martinsville like they have IRL? Thank you for the great tracks!
Tnadz 5 May, 2017 @ 2:05pm 
AI run great here considering the limitations within the engine. Hopefully with S397 refocused on that part in their next update, we'll see some sweeping improvements. Top effort here.
Casper 24 Apr, 2017 @ 7:50am 
Thank You!
Jbvol 13 Mar, 2017 @ 7:19pm 
Thanks for this! Curious if you could add Bristol in the set of ovals you've already added - Regardless thank you for bringing these ovals to RF2
mess333 17 Jan, 2017 @ 10:42am 
Is there a setup for this track
Dennis 9 Jan, 2017 @ 8:17am 
Not usually an oval guy, but had to try this one out. Nicely done!
♥♥♥♥ n ball torture 3 Jan, 2017 @ 12:01pm 
One thing I could note: better back straight camera angle. Otherwise, perfect.
♥♥♥♥ n ball torture 3 Jan, 2017 @ 12:01pm 
Awesome job. This actually feels legit.

Nice job on the low downforce chassis being used. ;)