Arma 3
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British SAS and SBS [SMA]
   
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Data Type: Mod
File Size
Posted
Updated
5.266 MB
30 Dec, 2016 @ 4:06pm
21 Mar, 2021 @ 4:24pm
6 Change Notes ( view )

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British SAS and SBS [SMA]

In 2 collections by jarrad96 [4SFG]
Special Operation Forces Factions [SMA/NIA Edition]
31 items
Special Operation Forces Factions [SFF]
54 items
Description
Special Forces Faction mod [SFF] that adds the British Special Air Service and Special Boat Service. It contains a range of both SAS and SBS units.

HISTORICAL INFO-

The Special Air Service is the United Kingdom's most famous Special forces group, rising to worldwide acclaim after the 1980 Iranian Embassy Seige, which was the origins of the distinctive appearance of the SAS in fiction- Black suits, gas masks and MP5's. That was 40 years ago, and since then the SAS have changed considerably. The SBS are the British Navy's equivalent force, and a sister unit to the SAS.
Motto- "Who Dares Wins" (SAS) and "By Strength And Guile" (SBS)

THE FACTION-

The Special Air Service in this mod are based on the 22nd SAS regiment, from mid 2014 to 2016, Afghanistan deployment. The SBS are based on a June 2013 deployment to Afghanistans mountainous regions. The SAS are dressed in Multicam uniforms or 'borrowed' American equipment, which they are well known for doing, and are armed with M4A1's, CQBR's, "Maximi" 7.62 NATO Minimi's and HK417's.

SPECIALIST ELEMENTS-

The SBS form a small recon element of the faction, and are dressed in more civlian or mixed camo gear and have supressed weapons- at the time the SBS were used for the more 'questionable' British SF missions because they have a lower profile than the SAS. The SBS are still work-in-progress, and will be expanded with additional units in the near future.

SUPPORTS-

The SAS/SBS are supported by vehicles such as ATV's, LSV's, Troop transport techincals, with air support from a Chinook mk6 and a Lynx light attack helicopter.

Faction has full Editor, Zeus, Task Force Radio and ALiVE support (faction name SAS ) Also supports ACE3 Medical system.

https://forums.bistudio.com/topic/200555-special-forces-factions/
Discussion page and updates/ WIP logs will be posted here before they hit the Workshop.
40 Comments
MillsTC 8 Oct, 2024 @ 1:46pm 
Hello there. i'm not sure if this addon is still worked on, but whenever I try to spawn in an SAS unit, it creates a massive spike of lag and a giant error message saying "UKF" cannot be found in CfgUnitInsignia. Is there a workaround I can use?
jarrad96 [4SFG]  [author] 15 Sep, 2023 @ 6:17pm 
Yes this is a mod that adds a faction worth of units with full Editor, Zeus, Task Force Radio and ALiVE support
𝔤𝔥𝔬𝔰𝔱 15 Sep, 2023 @ 4:30pm 
Is there units
SatangLee 23 Mar, 2021 @ 12:02pm 
Thank you so much:steamhappy:
jarrad96 [4SFG]  [author] 21 Mar, 2021 @ 4:26pm 
Oh, totally missed a key, updated it just now to fix it- make sure to repair or unsub-resub, that should fix it.
SatangLee 21 Mar, 2021 @ 8:59am 
Hello Jarrad96.
I am very impressed with your work.
But the server add key doesn't seem to work.
Can you solve it?:steamthumbsup:
jarrad96 [4SFG]  [author] 26 Feb, 2021 @ 10:07pm 
Cleaned up files, updated with MP Signing.
jarrad96 [4SFG]  [author] 12 Apr, 2020 @ 2:44pm 
It's a limitation due to how I made the faction, it can't be fixed.
nagrom1943 12 Apr, 2020 @ 1:10pm 
I also have Napalm's issue. In the editor, I can change units' equipment, but when I preview the scenario, all units from this mod revert to their original equipment.
Napalm 29 Feb, 2020 @ 9:44am 
Why cant I change the loadout of units?