Portal 2

Portal 2

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Multi-toggle laser version
   
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5.239 MB
17 Jul, 2012 @ 11:27am
28 Sep, 2012 @ 7:16am

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Multi-toggle laser version

In 1 collection by cyron43
Circuitry
27 items
Description
This is a recreation of Timoteeei's invention. All credits belong to him.
I did this map to better understand the circuit and because I asked myself why he uses the laser catchers LC1 to LC3.
Why didn't he use the relays as output? Good I did this map because now I understand.
It's a glitch which makes this necessary. Using the relay as output leads to unpredictable results.
Maybe the game can't handle a certain amount of connections to one object only.
So without further ado here is the connection list (the legend can be found in the graphics):
PB1 -> BD1
B1 -> L2
R1 -> L3, LB1
R2 -> L4, LB2
R3 -> L5, LB3
LC1 -> AP1
LC2 -> AP2
LC3 -> AP3
LC5 -> L1N (Negated = starts activated, L1N and LC4 are an inverter module)
LC4 -> AP1, AP2, AP3, L3, L4, L5
UPDATE: I replaced the impulse emitter version with the ball dropper with a faster one (no lag between button press and the signal).
Also I replaced the pedestal button with a button. Just step on it and jump up and down. This fast circuit can handle it!
7 Comments
cyron43  [author] 28 Jul, 2012 @ 12:51pm 
Done
N-Sunderland 28 Jul, 2012 @ 7:46am 
Here's my multi-toggling system based on the same concept:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=85746849
N-Sunderland 28 Jul, 2012 @ 6:56am 
Lol, I have to change my username. My name's not Jamie :)
cyron43  [author] 28 Jul, 2012 @ 4:05am 
Great idea, Jamie! I will try that.
Thank you :-)
N-Sunderland 27 Jul, 2012 @ 4:55pm 
You could simplify it a bit by putting the angled panel between L2 and R3, and by connecting the button to L2 and the angled panel. This would get rid of the extra bit on the side.
cyron43  [author] 26 Jul, 2012 @ 5:24am 
Thank you. :-)
Geneosis 25 Jul, 2012 @ 2:27pm 
Nice one ^^ Really clear and easy to understand as it is I think ;)