Space Engineers

Space Engineers

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KSH Rebel Base Full Blueprint
   
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Type: Blueprint
File Size
Posted
1.069 MB
31 Dec, 2016 @ 1:33pm
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KSH Rebel Base Full Blueprint

Description
As per Request

Did you LOVE Mission 3 from the space engineers campaign? Did you want to see what the base looked like before it was destroyed and overgrown? NOW YOU CAN!! ive completely repaired the base and put it all back together on one map so you can play around on it! everything is piped up and includes hidden underground rooms! i put a LOT of time and effort into all the structures and remaking them to be fully repaired as well as adding to them and fixing some problems with the one seen on mission 3. i really hope you guys enjoy it! i know i did making it!


* THIS IS THE BLUEPRINGT VERSION, THE WORLD VERSION IS ON MY WORKSHOP


like this? Give me a follow and check out my workshop for more blueprints and saves!
8 Comments
Alien 480  [author] 15 Apr, 2020 @ 10:53am 
yeah its a bit outdated some of the newer variants have this solved
Robert Edward Lee 15 Apr, 2020 @ 9:32am 
I think i found a way to stop making the hangars into projectiles, When you open the control panel lock all rotors. then make sure the braking is maxed out. then attach the heads back on via console and itll flip open real quick but wont fly away. then all you have to do is mess with the rotations some to get the right door to work right (Left in console).
Alien 480  [author] 5 Feb, 2017 @ 1:50pm 
@pror of the ori thanks man i hope its fixed too
In a Haze 5 Feb, 2017 @ 1:00pm 
I discovered it only happens when pasting inside the gravity of a planet. Pasted in space everything works fine. I found that pasting it as a station inside planets though but not touching any land that it can work but then comes the incredibly dounting tasking of manually shaping the land around it to make it look legit. I found out I had been trying to open the hangar doors under the wrong thing in the control panel so that was my noob fault. Hopefully as they continue to update stability this will be much easier to paste because it is flippin awesome man.
Alien 480  [author] 5 Feb, 2017 @ 9:53am 
@Prior of the Ori its a game bug. last i played it pasted in fine and the piston would some times blow up but it was never a constant thing, it happened like one out of 15 times. the add or take away blocks bug was on it when i started working on the blueprint but it was patched but i guess its back now...again. if i remember right you need to disconnect the rotors in the control panel and fix them all manually which is very time consuming but ive found no alternative
In a Haze 3 Feb, 2017 @ 10:44pm 
When ever I paste it the elevator piston doesn't work properly and exploded once causing the whole place to spaz out and explode, only one hangar door will open and if I try to add or take away any blocks the hangar door rotors explode. Im pretty much still a noob so i dont know if I am missing something or rotors/pistons are still pretty buggy right now. I am tryin to place it on a planet then I need to do some "controlled" damage to it to make it similarly in ruins like the campaign for a particular playthrough my server is doing.
Alien 480  [author] 3 Jan, 2017 @ 12:45pm 
no problem!
=WW= Rebel 3 Jan, 2017 @ 1:32am 
youve made my base dream come true!amazing work!