Arma 3
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[RHS] [ALiVE] SAHRANI: COMBAT SHOCK
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent, PvP
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
668.165 KB
3 Jan, 2017 @ 2:50pm
6 May, 2017 @ 1:12pm
5 Change Notes ( view )

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[RHS] [ALiVE] SAHRANI: COMBAT SHOCK

In 1 collection by Lord Reefer
COMBAT SHOCK
11 items
Description
Introduction

Sahrani is experiencing a clash of world superpowers. The US Marines and Army are stuck in the south, Russian VDV and MSV in the north and plenty of insurgents in between. Your objective is to assist your faction with the conquest of the island, by completing difficult tasks and harrowing missions. As the armies of the world clash over towns and military installations, be vigilant of IEDs and suicide bombers -- they appear when you least expect them.

Features

- 3 playable sides (USA, Russia, Insurgent)
- Sub-factions for each side ( US Marines, Army, CDF Paras, VDV, MSV... etc.)
- Dynamic warzone spawning
- ALiVE task generator
- Full support options for USA and Russia
- AI squad member and vehicle spawning at base

How To Play

Tasks are generated by the ALIVE interface. Press the Menu button on your keyboard and select automatic task generation, as well as the preferred hostile faction. The Combat Support menu is complete with transport, artillery and different types of CAS. Each faction's base has a correspondingly coloured flag. The flag allows for recruitment of AI, the spawning of vehicles and virtual arsenal.

Dependencies

- RHS AFRF, USAF and GREF
- ALiVE
- CUP Maps and Terrains

Special Thanks

- To the creators of the Virtual Vehicle Spawn script and the Bon's AI Recruitment Redux script.
10 Comments
Tuxu -=JeepC=- 11 Sep, 2020 @ 1:31pm 
Thanks, will try.

A shame, I like ALiVE. :\
Lord Reefer  [author] 10 Sep, 2020 @ 9:30am 
Both of those errors are missing alive. My best advice is to reinstall alive, and make sure its enabled. It is possible that the alive data in the mission is deprecated. Either way, I will not be using alive for the future.
Tuxu -=JeepC=- 10 Sep, 2020 @ 4:09am 
I've made the server to start automatically without a user connecting just to see if the problem happens after verifying all ports are open and are not duplicates since the server and game run from the same machine.

This is what the server log says: https://pastebin.com/Uc0FXgsd

Thanks!
Tuxu -=JeepC=- 10 Sep, 2020 @ 12:45am 
Mission wouldn't run on my dedicated server - Role picking screen is empty and I get the: "vehicle class alive_require no longer exists" >>Screenshot here<<

this is the mod list for the server: "-mods=@CBA_A3;@aliveserver;@ALiVE;@CUP Terrains - Core;@CUP Terrains - Maps;@CUP Terrains - Maps 2.0;@CUP Terrains - CWA;@CUP Weapons;@CUP Units;@CUP Vehicles;@RHSUSAF;@RHSAFRF;@RKSL Studios- Attachments v3.01;@3CB BAF Equipment;@3CB BAF Weapons;@RHSGREF;@RHSSAF;@The East Wind- Escalation [RHS-BAF];"

It is the same mod list i load in the game's launcher - aliveserver not included ofc.

The mission is inside ..\MPMissions\



What must I do to see this run on my dedicated server?
Van 17 Feb, 2018 @ 1:01am 
How do i use the combat supoort? I know i can request pick ups, cas, supply drops, but I'm not getting the option under command. Any help is appreciated
Lord Reefer  [author] 13 Mar, 2017 @ 8:17pm 
No worries, man. Glad to see people using the mod.
Headless Client 13 Mar, 2017 @ 1:28pm 
Oh my God, I'm an absolute moron. I didn't know you couldn't put scenarios in a dedicated server in different folders (within the mpmission folder). Once I moved this into the mpmission folder directly it worked just fine. Sorry to waste your time with a nonissue.
Headless Client 13 Mar, 2017 @ 11:47am 
Tried adding the scripts, and that created an odd situation where I get client-side memory crashes when trying to load the mission on the server, but the server itself seems fine. Loading the mission from localhost causes no problems.
Lord Reefer  [author] 12 Mar, 2017 @ 12:24pm 
You missed the bon_recruit_units and VVS folders, for some reason. Those folders usually sit in my mission folder, and from my experience, they compile correctly for the Workshop version. Now, I am certain that open_dialog.sqf, for example, is within the bon_recruit_units folder. As such, I would recommend downloading these two scripts and pasting them into your mission directory.
Headless Client 12 Mar, 2017 @ 11:58am 
I'm admittedly fairly new to working on servers, so I probably uploaded this wrong, but when I try to recruit soldiers the error "Script bon_recruit_units\open_dialog.sqf not found" pops up, and the vehicle spawner also doesn't function. Any ideas what I missed?